This article describes how I develop information for my campaign. The focus is on events and entities (characters and things), but it does have more far-reaching effects when applied.
The techniques described here are based on an article written by Dariel Quiogue, in turn a synopsis of research and theory by an historian named Arnold Toynbee. It also tieds in ideas form the Dungeoncraft column, originally written by Ray Winninger in Dragon Magazine.



