Given the scope of the changes I have planned for Echelon, and even just what I’m got in mind for my D&D 3.x campaign, I think it’s a good time to review alignment systems to see what would best fit my settings.
It’s pretty easy to say “no alignments”, and I’ve seen a lot of rationalizations about how the removal of alignments makes for a more ‘mature’ game. I’m not entirely convinced this is so. A reasonably objective measure of whether or not a character is a good guy or bad guy is kind of handy.
Honestly, I’m moderately satisfied with how D&D 3.x treats alignments and would be willing to use similar rules. On the other hand, it’s worth reviewing assumptions and options from time to time to see if they still hold and whether there are better ways to go about achieving goals.
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