Exploring Armor Options

A few days ago I posted rules for armor in Echelon. Some have been retained, some discarded because they were impractical or didn’t achieve the goals I wanted. Two benefits of armor that I really liked were that armor provided Damage Reduction and energy resistance. I removed the Damage Reduction …

Outsider Templates

I’ve been working on an examination and analysis of outsiders (brought about by trying to describe Babau in Echelon), and frankly it’s going to take more time than I have tonight. Instead, I thought I’d present a few templates that basically fell out of that analysis.

Defenses in Echelon, Take 2

Three things learned today: People are reading these articles, with a critical eye. I can blow it sometimes. … I evidently can’t count to three, because I forgot the last one. Comments Received I’ve seen comments about yesterday’s post that include the following: Damage Reduction is way too high, especially …

Defenses in Echelon

I’ve written before about saving throw talents, and there is a talent to improve a character’s Dexterity, but I haven’t yet discussed much how to help keep a character from getting hurt in a fight. I have not yet run numbers on this, so this is greatly subject to change. …

Sneak Attack in Echelon

I think I’ll do a quick and simple one today. Sneak attack allows a character to do additional damage to a distracted or otherwise unaware opponent. A person with the sneak attack ability may do additional damage with his weapons when he attacks someone who is flatfooted or otherwise denied …

Incorporating Iron Heroes, Part 1

In 2005 Malhavoc Press published Iron Heroes, written by Mike Mearls as a variant Player’s Handbook. This supplement and setting focused on martial characters, with only minor support for spellcasters and other arcanists. A great deal of work went into making for more cinematic combat in D&D, where low-level combatants …

Polymorph and Wildshape

Polymorph and wildshape (limited target form polymorph) have long had problems in D&D. I don’t remember what the problems were in AD&D, but I remember that in D&D 3.x there were problems with the choice of target form, how exactly to apply the polymorph, and the escalation caused by ever-increasing …