Fantastic Location: Rime Tower, Part 3 — Implementation

Finally, I am in a position to describe Rime Tower in (hopefully succinct) detail.  I started more than two weeks ago looking for Inspiration, applied some Perspiration, and now move to Implementation. Potential (because I’m not describing them now) other entities are highlighted in bold.  Text in <angle brackets> indicates …

Fantastic Location: Rime Tower, Part 2 — Perspiration

A couple of days ago I came up with the idea of Rime Tower.  I started basically from a blank sheet of paper, some dice, and a small (mmm… about six-inch) stack of RPG books and went looking for ideas. I ended up with a rough idea of what I …

Falling off the RNG

‘Falls off the RNG’ is an expression many designers use to describe designs that cause two characters of comparable power to have large enough differences that they exceed the size of the random number generator (RNG, usually dice in a tabletop RPG).  At this point it is impossible for the …

Fantastic Locations: January 26, 2012 Roundup

Heh, cool.  Almost half of the first two pages when I google ‘fantastic locations’ have to do with this carnival.  Throw in ‘rpg blog carnival’ and it was page six before I started finding more than one or two per page that weren’t directly related.  Sweet! Here is this week’s …

On Alignments and Energy Types

Bruce Cordell asks at http://community.wizards.com/dndnext/blog/2012/01/18/holy_and_radiant if the ‘radiant’ and ‘holy’ damage types should (poll actually says ‘can’, but conversation at google+ says he really means ‘should’ if it makes more sense) exist in the same game. I didn’t take part in the poll because I think the poll is poorly …

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