Kickstarter: The Keep System for Game Storage and Travel

The Keep System for Game Storage and Travel Grumpy Owl Gamery’s first ‘Keep System’ project (I think I linked to it on this blog before) didn’t get funded.  I think it was simply too ambitious.  This looks much more realistic — still ambitious, but the goal is one-third the previous one …

Kickstarter: PURGE: Sins of Science – The 1st Real Time Strategy Card Game

PURGE: Sins of Science – The 1st Real Time Strategy Card Game I like strategic games and have been thinking about how it might be possible to implement such a thing as a card game.  It looks like someone else has the same goal, so I plan to see how …

Node-Based Megadungeon: All Regions Outlined

It took me a couple days past the end of my weekend to finish this iteration through the megadungeon. This thing? It’s big. In total there are 107 nodes in this dungeon.  Many would be mapped as single rooms, most could easily be 3-5 rooms.  Many could be even more — …

Node-Based Megadungeon: Shalthazard the Pale

Shalthazard the Pale Campaign Role Broad-reaching mastermind with claws in many schemes. Theme Spectral wyrm so consumed by lust for knowledge and manipulation he did not notice his own death. Threat A powerful ghostly dragon with influence over political, financial, and military power over most of the land. Reward A …

Node-Based Megadungeon: Pit of the Misshapen

Pit of the Misshapen Campaign or Scenario Role Dumping ground, a miscellany of creatures and objects.  Almost anything can be found here, potentially, but it’s probably not in very good condition. Theme Civilization of broken creatures. Threat Very defensive and insular, will view interlopers with suspicion at best (and as …

Node-Based Megadungeon: Fungoid Cavern

Fungoid Cavern Scenario Role Meta: Relatively safe centralized navigation area between areas of the upper megadungeon. Theme Overgrown region of fungus, slimes, oozes, and other non-plant vegetation. Threat Does not pose much of a threat to the rest of dungeon, most of the space is inhospitable to the creatures here. …

Node-Based Megadungeon (Almost) Complete Graph

I’ve updated my full-megadungeon map.  It’s, uh, getting big. I think I’ll revamp the Fungoid Cavern tonight.  Its layout was a placeholder to satisfy GraphViz and it’s starting to bug me.  Also, I’m still trying to figure out what I’ll do for Salthazard the Pale.  I have some ideas for …

Node-Based Megadungeon: Fane of Baalshamoth

Baalshamoth’s Altar Campaign or Scenario Role Creepy mastermind behind certain factions within the megadungeon, plots to reach beyond once the proper tool is found. Theme Alien source of knowledge, though the price is often misunderstood. Threat Working to provoke chaos in the world through application of (mis)information.  Trying to find …

Node-Based Megadungeon: Aboleth Conclave Outpost

Aboleth Conclave Outpost Campaign or Scenario Role Theme “Curse your sudden yet inevitable betrayal!” A sink of depravity and treachery, where those in power oppress their subordinates while appearing to work together until active betrayal becomes a viable path to power. Threat Thankfully, pretty much internal to the aboleths. Master …

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