Node-Based Megadungeon (Halfway) Complete Graph

GreyKnight asked if I was going to put up a graph of the entire megadungeon. I was planning to, and have been working on one as I develop the various areas.  A few things will change as I do so (such as merging the maintenance tunnels around the Abandoned Tower, …

Node-Based Megadungeon: Wolf Den

Wolf Den Scenario Role Surprising oppressors, mortal threat to the unwary. Theme A large wolf pack bent on mayhem and domination of weaker creatures. Threat Lots of effective predators with teef ‘ike ‘is. Hungry effective predators with teef ‘ike ‘is. Dominating the inhabitants of the Goblin Warren. Ravaging the countryside and those …

Node-Based Megadungeon: Goblin Warren

Goblin Warren Scenario Role Minor threat to outsiders, significantly threatened here. Theme Desperate goblin clan looking for a way to escape their erstwhile ‘allies’. Threat Ready to do almost anything to get out of their current situation. Under the thumb of the wolves and could be compelled to do almost …

Node-Based Megadungeon: Dwarven Safehold

Dwarven Safehold Scenario Role Placed by the dwarven king to observe the Aboleth Conclave and as a first line of defense. Meta, acts as relatively safe grounds if the PCs need help. Theme Military base staffed by professional soldiers.  Not a lot of amenities, but dwarves don’t need them. Threat …

Node-Based Megadungeon: Aristothanes’ Sanctum

This entry is somewhat trickier because I find myself wanting to expand on the primary feature, Aristothanes himself, rather than the region of the dungeon. This is probably a good thing, really, but it does make it a little harder to write. Aristothanes’ Sanctum Campaign or Scenario Role Scenario: source …

Node-Based Megadungeon Design, A Bit of Math

Thanks for the shout out at Intwischa, Charlie.  I’m glad you like what you’ve seen so far. In my comments at Charlie’s page, I did a little bit of math.  I decided to expand on it here. How Much Time So Far? So far, I have spent perhaps eight hours …

Node-Based Megadungeon: Clockwork Hell

Clockwork Hell Scenario Role Contains most of the recoverable secrets of the wizard who owned the Abandoned Tower.  Largely puzzle-based encounters; while there are defensive automata, they will largely ignore you if you don’t cause trouble. Theme Mechanical madhouse, with lots of inexplicable machinery (and servitor automatons to protect and …

Node-Based Megadungeon: The Abandoned Tower

Greetings, readers-of-roleplayingtips! I see I’ve been mentioned again in one of Johnn’s notes, I’m happy to see you. I just thought I’d let you know that while this was the page linked, Node-Based Megadungeon provides a much better view of the megadungeon as a whole, along with links to all …

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