Path Extensions: Transitions in Node-Based Design

The Tuesday’s Reader Tips email from Johnn Four contained a tip that expands on the work I did for the Node-Based Megadungeon. I’m going to take the liberty of copying Lionel di Giacomo’s suggestion (and image, in case it goes away). I love dungeon flowcharts like Keith’s, but have found …

Old Schools: Swords & Wizardry

Swords & Wizardry is undoubtedly one of the Old School games, one of the many legs of the OSR. But I’m not going to talk about that, quite. Even though it’s Swords & Wizardry Appreciation Day, I’m going to talk about something I think might be missing. I notice that …

Neoplastic Press or Nerd-Crush, You Decide

I need an easy one today, I’m trying to also get something together for the Swords & Wizardry Appreciation Day on Wednesday, so I’m going to do a bit of gushing about one of my favorite small-press writers. Rafael Chandler publishes gaming materials under the name ‘Neoplastic Press‘. This is …

Mythos and Madness: Becoming a Cultist for Fun and Prophet

I had originally considered a few other topics for ‘M’. ‘Magic’ is way too big. ‘Making Mountains out of Molehills (well, using GIMP)’ was a possibility but it would be a beast of a post (and never mind that it’s Sunday, that one is going to take days to write …

Lexicon and Microscope: A Study of an Imaginary World

Rambly rambly time. I am just starting to explore the idea of combining Ben Robbin’s game Microscope with Neel Krishnaswami. I am not aiming for a particular target or result beyond seeing if they can work together, so I will be (was, actually; I wrote this sentence after everything below …

Just Guess: Demographics in Seekers of Lore

Over the last few days I’ve been doing a lot of calculations regarding population and demographics in medieval times, in part because I’m working on rules for Demesne-Level Play. These calculations are mostly to lay groundwork for the rules I’m working on, to ensure they produce credible results. I’m certainly …

Imperial Scale to Manorial Scale in Mapping and Rulership

A few days ago I talked about Fractal Game Design and mentioned how it relates to Demesne-Level play. Yesterday I dug into Hex Population Density. Today I’m going to try to bring these things together. Definitions I am using a very simple model for the relationships between demesnes. Real feudalism is …

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