Pushing Your Luck

Many RPGs include resource management elements. Some is relatively mundane (how much food did you bring?), some is fantastic (how many spell slots or spell points do you have available?), some is more critical (how many hit points do you have left?). Some allow exchange of resources, such as eating …

Movers and Shakers: The Hall of Infamy

Even when they don’t appear immediately, it’s good to know what power centres exist in the campaign. If nothing else, it makes it much easier to lay groundwork so the players aren’t surprised that they exist. To paraphrase Kevin Crawford from his most excellent An Echo, Resounding, players seem a …

Patron Banes, Expanded

There are four grades of bane. Each is gained as the vassal achieves greater favor with the patron, and is a consequence of that favor. However, the mechanical effects of a character’s greatest bane are suppressed (mechanical effects don’t apply) if the character has expended favor below the threshold for …

Nyeesheshtua, Wind of the Ancient Ones

Nyeesheshtua’s epithet is very similar to that of Kao Tsen, Wind of the Ancestors, but I love how it all flows together and feel like I must use it. Even if I do need to practice how to pronounce ‘Nyeesheshtua’. Nyeesheshtu is the winged serpent, high holy one of the …

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