Just The Rules: New Take on the Cavalier

Last week I drafted a cavalier expert path, and was pretty pleased with how it shaped up. After considering my expectations regarding higher-level abilities, I realized the abilities weren’t quite there. Close, but not quite. I concluded recently (and posted today) that Pathfinder® Roleplaying Game: Mythic Adventures is loaded with …

Just The Rules: Mythic Adventures is a Gold Mine

The last couple of posts have talked about what abilities at different tiers should look like, from ‘realistic’ (for a fantasy RPG definition of realistic) through ‘legendary’. The first post was pretty non-specific, basically just introducing the labels, and the second described them in more specific terms. This post starts …

Just The Rules: Larger Than Life through Legendary Abilities

Lately I’ve been discussing abilities in terms of their realism or credibility. I use such distinctions when devising character abilities. For instance, anything a normal person could do, within training, is by definition ‘realistic’. Things that are of comparable scale and effect should also be in this category, even if …

Just The Rules: K — Keith Doesn’t Know Roman Numerals for 1000 — Paths

Last week I showed how I might convert a Pathfinder base class (cavalier) to an expert path. I’m pretty happy with how it looks, even if it doesn’t quite conform to what I expect paths to look like (i.e. it doesn’t have an exceptionally shiny high-level power). For a first …

Just The Rules: Kreshtar, Dwarves, and Other Races

Yesterday’s post was a bit weak because I didn’t know quite where I was going with it. Today I’m on more solid ground. D&D and its descendants have long had the idea of race, of human and non-human characters. It’s been handled in different ways in different editions and in …

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