Just The Rules: Kreshtar, Dwarves, and Other Races

Yesterday’s post was a bit weak because I didn’t know quite where I was going with it. Today I’m on more solid ground. D&D and its descendants have long had the idea of race, of human and non-human characters. It’s been handled in different ways in different editions and in …

Just The Rules: Jewels, Gold, and Other Treasures

There are many kinds of rewards PCs can gain during a campaign. I posted yesterday about items of power, and this post will discuss monetary rewards. I’m going to admit to a bias here: monetary rewards usually bore me. The needful is… needful, in game money is useful, but it …

Just The Rules: Higher Expectations

Or perhaps ‘higher level expectations’. I have long held the opinion that D&D-based game have several modes of play. In old school D&D, the low to middle levels, from first to just-before-name-level, were a sort of ‘personal heroism’ level, before ‘making a name for themselves’ and becoming significant powers themselves. …

Just The Rules: Expert Path Creation

Basic paths are just that: very generic paths, probably one per significant option (something like D&D 4e’s power sources: arcane, divine, martial, primal, psionic, and shadow). They will likely be somewhat similar to d20 Modern’s basic classes, granting some common abilities and allow selection of talents. This is contrary to …

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