Time for a little project, time to get something done with Echelon that I can point at and give people.
The core rulebook is likely to be a while yet, but I don’t need one. Instead, I’ll create a quickstart adventure. Instead of publishing all the rules ahead of time, and material enough to make a playable game, I’ll present an adventure and a set of sample characters for the players to choose from, and explain when needed how the different rules elements work.
Mechanically, this means I don’t need to define all tiers of the various talents that can be chosen. I don’t even need to have a big list of talents! I just need enough that the characters have different abilities, and that there are differences within the talents from tier to tier.
On the other hand, because I want to have opportunities to explain the rules and let players use different talents, I’ll want to include a fairly wide range of activities and options. I expect some will seem contrived, since they’re being included specifically to exercise certain rules, but that kind of comes with the territory. This initial adventure might be more in the nature of a tutorial than an exciting quest.
I’m okay with that.