RPGMaker: Talents and Skills

One of my broad strokes in building an RPGMaker game is to model, more or less, the Echelon chassis. Specifically, the talent system. At each level a PC gains a talent and upgrades a talent. The new talent is gained at the current tier (that is, it is a level-appropriate …

RPGMaker: Broad Strokes

The first step in any project is to identify what you’re trying to achieve. “I want to make a game” is not sufficient, since almost anything could satisfy that. “I want to make an RPGMaker game” is a little better, but even then it’s not very specific. Let’s see what …

RPGMaker: I Want to Make a Game

I’ve always liked the idea behind RPGMaker MV (current version, initially released October 2015; there have been previous versions, and ‘RPGMaker MZ’ is scheduled for release later this week). It’s a tool specifically for making JRPG-style games, in the vein of Dragon Quest and (certain) Zelda games and Ys and …