For those interested in petty details and statistics, I’m now aggregating over 500 RSS feeds. Of those, a handful aren’t RPG related but are related to my interests (a couple on cooking, a handful of art sites)… but it’s still more than 500 RPG sites.
This amounts to about 150-200 posts a day on average, or somewhat over a thousand posts a week (about 1500 during a busy week, such as when they announced D&D 5e).
I estimate it takes about an hour per day to triage this. On a bad day this is also enough time to examine in detail any interesting pages I find… on a good day, it might take another hour or two.
It’s taken a little while to get to the point of this being convenient and reasonably efficient, but I’m pretty happy with how it’s going now. I still need a better way to convert posts (and more, series of posts) to EPUB for my ebook reader. Cut and paste into Word, load into calibre, then convert to EPUB… not a convenient process.
I’m rearranging things slightly in my presentation here. I think the less-itemized presentation works better than the more-itemized presentation I was using originally, and I want to make the separation between major sections (Hall of Fame, Kickstarter, and Blog Posts) a little more clear.
Hall of Fame Additions
Lowell of Age of Ravens has been reviewing the GAZ series of gazetteers for the Known World/Mystara.
I always liked this series, especially how each one focused on a single region and how much the regions varied.
- GAZ 1: The Grand Duchy of Karameikos
- GAZ 2: The Emirates of Ylaraum
- GAZ 3: The Principalities of Glantri
- GAZ 4: The Kingdom of Ierendi
- GAZ 5: The Elves of Alfheim
- GAZ 6: The Dwarves of Rockhome
- GAZ 7: The Northern Reaches
- GAZ 8: The Five Shires
- GAZ 9: The Minrothad Guilds
- GAZ 10: The Orcs of Thar
- GAZ 11: The Republic of Darokin
- GAZ 12: The Golden Khan of Ethengar
- GAZ 13: The Shadow Elves
- GAZ 14: The Atruaghin Clans
This is an ongoing series, so this page will be updated as new entries are available.
Fictivite at Between are the Doors is one of the more frequently linked writers in my Links of the Week.
In this series he is presenting a pantheon for Old School Hack, working from five up to eighteen gods.
This is an ongoing series, so you can expect this Hall of Fame page will be updated when new entries come available.
Marshall is looking for ways to devise a magic system. I’ve run into similar difficulties with regard to this and am interested in seeing how he solves them. I’ll also be putting some more thought into the matter myself.
This week I have had some time to actually do some writing of my own! I’m thinking about how the paths of immortality might fit Echelon, and I have reconsidered the talent slot table to make talent selection more manageable.
Matthew gives another view of threat levels varying by region. He inverts the model (find the danger hot spots and build down, rather than safe areas and build up). It looks to me somewhat more likely how it really happens, but functionally I expect you end up with something close to the ‘normal’ way (from low-EL to high-EL areas as you move away from the safe places).
Points of Light
There is a poll at Wizards of the Coast regarding multiple attacks. I find I agree with David’s discussion of multiple attacks — if it is possible to get multiple attacks through basic skill, they should not be penalized. There’s no real call for it, and if your character build is one that depends on multiple attacks in order to stay relevant (as with D&D 3.x fighters) the bonus needs to stay high enough to be useful. On top of that, as I said in my post “Falling off the RNG” attack target values should be recalibrated anyway. Using good BAB as the baseline so ‘fighters are challenged’ leads to all sorts of problems.
Shatterworld: Behind the Scenes
It seems Niccodaemus is feeling a creative block and needs suggestions about things to write about. I’ll have to think about this, I know there are things I’d like to see more of.
Ye Olde Blog
Orion suggests a different way of handling divination and prophecy in RPGs. The idea has some practical difficulties, but they are possibly less than the GM trying to predict the future and the consequences of PC actions.