Preparation and Player Agency in the Sandbox

Player agency is a critical element of role playing games to me. One of the things that greatly dissatisfies me about most series of modules is how much they tend to need the story to progress in a certain direction. The label ‘Adventure Path’ itself rings player agency warning bells …

Overkill? Somewhat, But For Reasons

I’ve been asked on Google+ if it is really necessary to do all of this work making graphs and thinking about things far away from the adventure I’m actually working on. My answer is, I suppose, a mix of “not really” and “it can help”. Not Really If I want …

Next Steps in the Sandbox: Developing Donnerkonig Heirs

Yesterday I started moving from macro scale to micro scale, outlining a set of possibly-related campaigns. Now I’m digging for some more detail in Donnerkonig Heirs. I’ll start by working on the graph for the campaign. I know I’ve got Keys of Heraka-at and four adventures to acquire the treasures …

Macro to Micro in the Sandbox: Mapping the Donnerkonig Chronicle

In Layers Upon Layers in the Sandbox I described how things can be linked together. Now it’s time to put it into practice. First, I’ll map out some potential campaigns. I know of two already, The Donnerkonig Heirs and Return of the Donnerkonig, and can imagine several others. Some are …

Layers Upon Layers in the Sandbox

The campaign and scenario design methods I use encourage nonlinear design and play. They are fractal in nature, applying to many levels and degrees of scope. This can lead to a rich and complex campaign setting. At the adventure level, it is pretty easy to devise encounters that hold nonlinear …

The Keys of Heraka-at: Adventure Background

Just as well I slept on it. The Keys of Heraka-at looks like it went from “single adventure” to “opening of a two-campaign bundle”. I don’t have all the details yet, I’m feeling for the shape of it, but here’s what I’ve got so far. It will be building on …

Horrific Monster Book: Lusus Naturae

Emphasis on the wrong word there. Lusus Naturae — Freaks of Nature — is a book of horrific monsters. However, being ‘H’ day, something had to give. I’ve been a fan of Rafael Chandler’s RPG work for a while now. I’ve reviewed his Teratic Tome, I’ve posted about what I learned from it, …

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