Plotting Adventures in a Node-Based Campaign

Yesterday I showed how adding ‘nodes within nodes‘ gives a layer of increased detail that can be used to find adventure hooks. These new nodes give specific points of contact, and following the connections between them reveals many situations to explore. Can a GM use this to plot an adventure? Well… …

Jade Daggers and Copper Serpents

I’ve always liked special items that are distinct, sometimes even unrealistic, in description. Not Final Fantasy-style “really freaking big sword”, but with various ornamentation and other features. This is part of what I was planning to write I explored ornamentation some time ago, but have never finished the research for. …

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