Some Common Talents

I’ve posted some talents for specific character facets (combat and spellcasting), but there are some general improvements that can be made to any character that are probably worth presenting. Everyone has ability scores, and it seems everyone wants to improve their saving throws.  It’s easy to write talents that give …

Clarification on Talents

This morning I posted what is likely to be the core of the combat talents (Martial Training) and some examples of what supporting talents might look like. There were some questions about how the individual talents work, particularly with regard to improving over time. Unless otherwise indicated, at each tier …

Echelon Draft Martial Talents

I’ve described the basic framework for Echelon character and monster development, but haven’t done much to describe the talents that go into the slots. I will be doing a series of articles describing various character facets such as combat, spellcasting, and skill use. I’ll start with some martial talents since …

Echelon Basics

Echelon is derived from D&D 3.x and tries to address problems experienced or described with that edition. Some elements are drawn from D&D 4e, but this game is an evolution of 3.x. The rules of play are much as they were, unless specifically changed, and the same ability scores and …

Converting a Demon

The first monster I tried updating, Frost Giant, seemed to do well with this scheme. Let’s try something a little more ambitious. The babau is described as being a sneaky, sly being, and it is suggested that it likes working from ambush (with the sneak attacks and multiple attacks, I …