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		<title>Comments for Keith Davies -- In My Campaign</title>
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		<description>Keith&#039;s thoughts on RPG design and play.</description>
		<lastBuildDate>Thu, 16 May 2013 21:37:18 +0000</lastBuildDate>
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			<title>Comment on Swords &amp; Wizardry Appreciation Day Contest Winner by Fabio Milito Pagliara</title>
			<link>http://www.kjd-imc.org/2013/05/15/swords-wizardry-appreciation-day-contest-winner/#comment-7374</link>
			<dc:creator>Fabio Milito Pagliara</dc:creator>
			<pubDate>Thu, 16 May 2013 21:37:18 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12497#comment-7374</guid>
			<description><![CDATA[kudos to Todd :) I decided not to go for the funkier maneuvers to keep things simple :)]]></description>
			<content:encoded><![CDATA[<p>kudos to Todd :)</p><p>I decided not to go for the funkier maneuvers to keep things simple :)</p>]]></content:encoded>
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			<title>Comment on Old School: Kung Fu by Swords &#38; Wizardry Appreciation Day Contest Winner &#124; Keith Davies &#8212; In My Campaign - Keith&#039;s thoughts on RPG design and play.</title>
			<link>http://www.kjd-imc.org/2013/05/07/old-school-kung-fu/#comment-7359</link>
			<dc:creator>Swords &#38; Wizardry Appreciation Day Contest Winner &#124; Keith Davies &#8212; In My Campaign - Keith&#039;s thoughts on RPG design and play.</dc:creator>
			<pubDate>Wed, 15 May 2013 17:50:45 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12494#comment-7359</guid>
			<description><![CDATA[[...] I had two entries, Todd Colstrom&#8217;s Dazzling Duelist, and Fabio Milito Pagliara&#8217;s Kung Fu. [...]]]></description>
			<content:encoded><![CDATA[<p>[...] I had two entries, Todd Colstrom&#8217;s Dazzling Duelist, and Fabio Milito Pagliara&#8217;s Kung Fu. [...]</p>]]></content:encoded>
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			<title>Comment on Old School: Kung Fu by Fabio Milito Pagliara</title>
			<link>http://www.kjd-imc.org/2013/05/07/old-school-kung-fu/#comment-7265</link>
			<dc:creator>Fabio Milito Pagliara</dc:creator>
			<pubDate>Tue, 07 May 2013 19:54:11 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12494#comment-7265</guid>
			<description><![CDATA[whoa :) thanks!]]></description>
			<content:encoded><![CDATA[<p>whoa :)</p><p>thanks!</p>]]></content:encoded>
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			<title>Comment on Old Schools: Swords &amp; Wizardry by Fabio Milito Pagliara</title>
			<link>http://www.kjd-imc.org/2013/04/16/old-schools-swords-wizardry/#comment-7264</link>
			<dc:creator>Fabio Milito Pagliara</dc:creator>
			<pubDate>Tue, 07 May 2013 19:21:44 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12404#comment-7264</guid>
			<description><![CDATA[in oriental adventure 1st edition you had 3-4 pages to build up your own martial art :) you had to choose type, attack type, style (would help to define maneveurs, number of attacks, AC, damage) than you could assign a number of maneveurs... very fun stuff :) you could have a Hard Foot style (AC 8, AT#2, dmg 1d8 with jump, flying kick, circle kick and some other fun stuff) vs a Soft Pressure Point style (AC 6, AT#1 dmg 1d4 with other strange maneuvers...) try to recover it around ;-)]]></description>
			<content:encoded><![CDATA[<p>in oriental adventure 1st edition you had 3-4 pages to build up your own martial art :)<br />you had to choose type, attack type, style (would help to define maneveurs, number of attacks, AC, damage) than you could assign a number of maneveurs&#8230; very fun stuff :)</p><p>you could have a Hard Foot style (AC 8, AT#2, dmg 1d8 with jump, flying kick, circle kick and some other fun stuff) vs a Soft Pressure Point style (AC 6, AT#1 dmg 1d4 with other strange maneuvers&#8230;) try to recover it around ;-)</p>]]></content:encoded>
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			<title>Comment on Old Schools: Swords &amp; Wizardry by Old School: Kung Fu &#124; Keith Davies &#8212; In My Campaign - Keith&#039;s thoughts on RPG design and play.</title>
			<link>http://www.kjd-imc.org/2013/04/16/old-schools-swords-wizardry/#comment-7261</link>
			<dc:creator>Old School: Kung Fu &#124; Keith Davies &#8212; In My Campaign - Keith&#039;s thoughts on RPG design and play.</dc:creator>
			<pubDate>Tue, 07 May 2013 15:51:55 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12404#comment-7261</guid>
			<description><![CDATA[[...] Milito Pagliara has also provided an Old School for the contest, this one based on material from AD&amp;D 1e Oriental [...]]]></description>
			<content:encoded><![CDATA[<p>[...] Milito Pagliara has also provided an Old School for the contest, this one based on material from AD&amp;D 1e Oriental [...]</p>]]></content:encoded>
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			<title>Comment on Old Schools: Swords &amp; Wizardry by kjdavies</title>
			<link>http://www.kjd-imc.org/2013/04/16/old-schools-swords-wizardry/#comment-7260</link>
			<dc:creator>kjdavies</dc:creator>
			<pubDate>Tue, 07 May 2013 15:34:29 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12404#comment-7260</guid>
			<description><![CDATA[Fun stuff, Fabio. Thanks! How would this interact with another such martial art? If you have two different kinds (hard vs. soft, with little or no overlap) it might be pretty straightforward, but what if they are similar?]]></description>
			<content:encoded><![CDATA[<p>Fun stuff, Fabio. Thanks!</p><p>How would this interact with another such martial art? If you have two different kinds (hard vs. soft, with little or no overlap) it might be pretty straightforward, but what if they are similar?</p>]]></content:encoded>
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			<title>Comment on Old Schools: Swords &amp; Wizardry by Fabio Milito Pagliara</title>
			<link>http://www.kjd-imc.org/2013/04/16/old-schools-swords-wizardry/#comment-7256</link>
			<dc:creator>Fabio Milito Pagliara</dc:creator>
			<pubDate>Tue, 07 May 2013 11:22:34 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12404#comment-7256</guid>
			<description><![CDATA[Thinking about it this could be a perfect way for many things, among others martial arts, I would take lead from Orientala Adventure AD&amp;D 1st edition (this is an old school post after all) and bend it to the concept presented here :) I have toned it down a little and put only &quot;easy&quot; to rule maneveurs (no choking holds/locking parry ecc) Kung Fu (Hard-Soft style) Kung Fu is an ancient martial arts learned in dojo, monastery and from traveling masters. Renowed in the area are the Dojo of Master Fei-Lon (in the big city, double the cost, need to convince the master himself to be a worthy student), on the mountain nearby there is the isolated Monastery of Shang-Ki a lesser deity of the zone (LN, fight honoraubly, perfect yourself, protect the weak) where student will be accepted if the swear to follow the teaching of Shang-Ki. A renowed if strange teacher is the (in)famous Jack Lee a peerless master (Fighter 11th + all 10 lesson of this school) but with a strange curse (must get drunk each day before sunset) so while he is an incomparable fighter it&#039;s quite complex to follow him... to be accepted as his student you must drink with him.... Lessons 1. My body is a weapon: you can combat without weapons whit no penalty, your attack (kick, punch , knee) do 1d6 damage 2. defense: in combat you have AC 8 [11] 3. expertise of attack: you can do 3/2 kung fu attack each round 4. expertise of defense: you have AC 7 [12] 5. mastery of attack: you can do 2/1 attack 6. mastery of defense: you have AC 6 [13] 7. Iron Fist (attack does 1d8 damage) 8. Flying Kick (need a running start only attack does 3d6 damage. if attack fail fall prone) 9. Iron Skin AC 5 [14] 10. Missile deflection (make save to deflect missiles - arrows, bolt, sling stone ecc)]]></description>
			<content:encoded><![CDATA[<p>Thinking about it this could be a perfect way for many things, among others martial arts, I would take lead from Orientala Adventure AD&amp;D 1st edition (this is an old school post after all) and bend it to the concept presented here :)</p><p>I have toned it down a little and put only &#8220;easy&#8221; to rule maneveurs (no choking holds/locking parry ecc)</p><p>Kung Fu (Hard-Soft style)</p><p>Kung Fu is an ancient martial arts learned in dojo, monastery and from traveling masters. Renowed in the area are the Dojo of Master Fei-Lon (in the big city, double the cost, need to convince the master himself to be a worthy student), on the mountain nearby there is the isolated Monastery of Shang-Ki a lesser deity of the zone (LN, fight honoraubly, perfect yourself, protect the weak) where student will be accepted if the swear to follow the teaching of Shang-Ki. A renowed if strange teacher is the (in)famous Jack Lee a peerless master (Fighter 11th + all 10 lesson of this school) but with a strange curse (must get drunk each day before sunset) so while he is an incomparable fighter it&#8217;s quite complex to follow him&#8230; to be accepted as his student you must drink with him&#8230;.</p><p>Lessons<br />1. My body is a weapon: you can combat without weapons whit no penalty, your attack (kick, punch , knee) do 1d6 damage<br />2. defense: in combat you have AC 8 [11]<br />3. expertise of attack: you can do 3/2 kung fu attack each round<br />4. expertise of defense: you have AC 7 [12]<br />5. mastery of attack: you can do 2/1 attack<br />6. mastery of defense: you have AC 6 [13]<br />7. Iron Fist (attack does 1d8 damage)<br />8. Flying Kick (need a running start only attack does 3d6 damage. if attack fail fall prone)<br />9. Iron Skin AC 5 [14]<br />10. Missile deflection (make save to deflect missiles &#8211; arrows, bolt, sling stone ecc)</p>]]></content:encoded>
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			<title>Comment on Old Schools: Swords &amp; Wizardry by Todd Colstrom</title>
			<link>http://www.kjd-imc.org/2013/04/16/old-schools-swords-wizardry/#comment-7253</link>
			<dc:creator>Todd Colstrom</dc:creator>
			<pubDate>Mon, 06 May 2013 22:07:23 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12404#comment-7253</guid>
			<description><![CDATA[Exactly the kind of terrain I had in mind (or ship rigging, etc.).]]></description>
			<content:encoded><![CDATA[<p>Exactly the kind of terrain I had in mind (or ship rigging, etc.).</p>]]></content:encoded>
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			<title>Comment on Old Schools: Swords &amp; Wizardry by kjdavies</title>
			<link>http://www.kjd-imc.org/2013/04/16/old-schools-swords-wizardry/#comment-7252</link>
			<dc:creator>kjdavies</dc:creator>
			<pubDate>Mon, 06 May 2013 18:54:23 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12404#comment-7252</guid>
			<description><![CDATA[I like it, Todd. A mix of mobility and defensive benefits suitable for a lightly-armored fighter (though none of them seem impeded by heavy armor), and for a thief, if you use that class. If I wanted to add some more offensive capability I might trade Impressive Flourish for something like &quot;Riposte: When your Quick Parry or Defensive Stance prevents a hit, you gain a free counterattack&quot;. I&#039;d rather give the duelist an additional attack than remove all option of action from the opponent -- similar net effect, to be honest, but doesn&#039;t sting as much. In fact, it might even be better for the duelist, if he gets surrounded, because as worded he could get more than one free attack. I like the image, though. Grand Display might work better if it makes opponents &lt;i&gt;shaken&lt;/i&gt; for a round instead of losing their action, but as written it&#039;s a nice capstone to have available. I assume that running along heavily-laden banquet tables, swinging from chandeliers, and sliding down wall hangings count as navigating difficult terrain, yes?]]></description>
			<content:encoded><![CDATA[<p>I like it, Todd. A mix of mobility and defensive benefits suitable for a lightly-armored fighter (though none of them seem impeded by heavy armor), and for a thief, if you use that class.</p><p>If I wanted to add some more offensive capability I might trade Impressive Flourish for something like &#8220;Riposte: When your Quick Parry or Defensive Stance prevents a hit, you gain a free counterattack&#8221;. I&#8217;d rather give the duelist an additional attack than remove all option of action from the opponent &#8212; similar net effect, to be honest, but doesn&#8217;t sting as much. In fact, it might even be better for the duelist, if he gets surrounded, because as worded he could get more than one free attack. I like the image, though.</p><p>Grand Display might work better if it makes opponents <i>shaken</i> for a round instead of losing their action, but as written it&#8217;s a nice capstone to have available.</p><p>I assume that running along heavily-laden banquet tables, swinging from chandeliers, and sliding down wall hangings count as navigating difficult terrain, yes?</p>]]></content:encoded>
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			<title>Comment on Old Schools: Swords &amp; Wizardry by Todd Colstrom</title>
			<link>http://www.kjd-imc.org/2013/04/16/old-schools-swords-wizardry/#comment-7251</link>
			<dc:creator>Todd Colstrom</dc:creator>
			<pubDate>Mon, 06 May 2013 17:30:37 +0000</pubDate>
			<guid isPermaLink="false">http://www.kjd-imc.org/?p=12404#comment-7251</guid>
			<description><![CDATA[OK, here&#039;s a quickly written entry. I make no pretenses that this has been play tested in any way. ;) Dazzling Duelist The Dazzling Duelist uses elaborate moves and showmanship to confuse and defeat his opponent. One must apprentice with a master to learn this art, and finding one can be difficult. They often work as fencing instructors in mundane academies or for royal families and will only pass on their specialized knowledge when they find a pupil worthy of it. The character must be proficient with a rapier and a dagger to receive this training. Lessons 1. Quick Strike: The student learns to use finesse and speed to fight. When using a rapier or dagger, the student may now use their Dexterity in place of Strength to determine to-hit bonus. 2. Flourish: The student learns to use elaborate moves to confuse opponents during an attack (-1 on next attack roll). Can be used once on each opponent per combat. 3. Nimble: The student may ignore 10 feet of difficult or cluttered terrain when moving in combat. 4. Quick Parry: The student gets a +1 bonus to armor class when using a rapier or dagger. 5. Impressive Flourish: Similar to Flourish except it causes the student&#039;s opponent to lose their next action. 6. Defensive Stance: The student may not make any attacks that round, but gains +4 to armor class (in addition to the +1 for Quick Parry). 7. Arrow Parry: The student may deflect one small projectile (arrow, dart, etc.) per round. 8. Acrobatic: As nimble, but the student ignores up to 20 feet of difficult terrain in combat. 9. Quick Blade: After a successful attack, the student may make a second attack roll at -4. 10. Grand Display: Similar to Flourish except the student causes all opponents able to see him to lose their next action. Can only be used once per combat.]]></description>
			<content:encoded><![CDATA[<p>OK, here&#8217;s a quickly written entry. I make no pretenses that this has been play tested in any way. ;)</p><p>Dazzling Duelist</p><p>The Dazzling Duelist uses elaborate moves and showmanship to confuse and defeat his opponent. One must apprentice with a master to learn this art, and finding one can be difficult. They often work as fencing instructors in mundane academies or for royal families and will only pass on their specialized knowledge when they find a pupil worthy of it. The character must be proficient with a rapier and a dagger to receive this training.</p><p>Lessons</p><p>1. Quick Strike: The student learns to use finesse and speed to fight. When using a rapier or dagger, the student may now use their Dexterity in place of Strength to determine to-hit bonus.</p><p>2. Flourish: The student learns to use elaborate moves to confuse opponents during an attack (-1 on next attack roll). Can be used once on each opponent per combat.</p><p>3. Nimble: The student may ignore 10 feet of difficult or cluttered terrain when moving in combat.</p><p>4. Quick Parry: The student gets a +1 bonus to armor class when using a rapier or dagger.</p><p>5. Impressive Flourish: Similar to Flourish except it causes the student&#8217;s opponent to lose their next action.</p><p>6. Defensive Stance: The student may not make any attacks that round, but gains +4 to armor class (in addition to the +1 for Quick Parry).</p><p>7. Arrow Parry: The student may deflect one small projectile (arrow, dart, etc.) per round.</p><p>8. Acrobatic: As nimble, but the student ignores up to 20 feet of difficult terrain in combat.</p><p>9. Quick Blade: After a successful attack, the student may make a second attack roll at -4.</p><p>10. Grand Display: Similar to Flourish except the student causes all opponents able to see him to lose their next action. Can only be used once per combat.</p>]]></content:encoded>
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