Posts on my blog I often come back to.
- Ability Score Generation using the 27-25-23 method.
- Alignment or Allegiance? Sometimes it helps to get rid of abstract cosmic team jersey and get specific.
- Character Design Requirements: have a way to get there, have a way to take part, have a way to remain in the action.
- Death vs. It Gets Worse… for some games, ‘PC death’ can be the boring answer to a ‘fatal’ situation.
- Entity Template, Updated and Explained: almost anything of interest can be defined with this template.
- Entity Scope, Updated and Explained: not everything is important everywhere.
- Failures of D&D 3.x
- Failures of D&D 3.x Part 1: Systemic Problems
- Failures of D&D 3.x Part 2: Application
- Failures of D&D 3.x Part 3: Setting Failures
- Falling off the RNG: why I am not convinced bounding modifiers is bad. Sometimes it’s good to have checks some can’t succeed and some can’t fail.
- Falling off the RNG (Heavy Lifting): getting the numbers for the parent post. Including in the parent post would be too much (it was already heavy) but I didn’t want to lose the work.
- On Hit Points and Healing: how healing works in D&D 3.x, what it meant in play, and how I made something I like more.
- Implications of Changes to the Hit Point Model: Some thoughts on consequences of the hit point model above.
- Hit Point Variations: Mana and Madness and Taint, Oh My! The hit point model described above can fit other purposes, with a little tweaking.
- Recalibrating Saving Throws: why I thought save DCs were out of line, and what I did about it.
- Seekers of Lore: Microscope Age of Gods is the final report on our Microscope session developing a pre-history for my Seekers of Lore campaign, exploring what happened during the Age of Gods.
- Smoother Damage Progression: The damage progression used in D&D 3.x-based games is unpleasantly irregular in my eye, so I made one I can like better.