Feat Descriptions
Energy Shield [Psychokinesis]
You can psychokinetically shield yourself from harmful energy.
Prereqs Psychic Ability, Psychokinesis, Telekinetic Shield 7 ranks
Benefit You can harmlessly dissipate energy damage you might otherwise suffer. Make a Fortitude save with a DC equal to 10 plus the damage dealt. Success means you take no damage. FI the save fails, you take full damage. This costs no strain.
Flight [Psychokinesis]
Telekinetic flight is easier for you.
Prereqs Psychic Ability, Psychokinesis, Telekinesis 1 rank
Benefit The DC for you to use Telekinesis to lift and move yourself is 20 rather than 30 and doing so only causes 2 points of strain rather than the usual 8.
Psychokinesis [Psychic, Psychokinesis]
You can learn psychokinesis skills.
Prereqs Psychic Ability
Benefit You add Psychokinesis feats to your class list. You add psychokinesis skills to your class list.
Normal You cannot learn psychokinesis skills or feats.