Feat Descriptions
Armed Grapple [Unarmed]
Prereqs Dex 13, Improved Unarmed Strike, Improved Grapple
Benefit If you are wielding a light slashing or piercing weapon, you can attack a creature you are grappling without penalty. You may attack with two weapons; you suffer the normal -4 penalty for attacking with a weapon while grappling and you release the grapple (the creature may still grapple you, but you no longer grapple it).
Normal You take a -4 penalty when attacking with a weapon while in a grapple, and cannot attack with two weapons.
Special A monk may select Armed Grapple as a bonus feat at 6th level, even if she does not meet the prerequisites.
A fighter may select Armed Grapple as one of his fighter bonus feats.
Note Originally written by Lorenz Lang in rec.games.frp.dnd.
Deflect Arrows [Unarmed]
Prereqs Dex 13, Improved Unarmed Strike
Benefit You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flatfooted.
Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected.
Special A monk may select Deflect Arrows as a bonus feat at 2nd level, even if she does not meet the prerequisites.
A fighter may select Deflect Arrows as one of his fighter bonus feats.
Fists of Fury [Unarmed]
Prereqs Dex 13, Improved Unarmed Strike
Benefit If you deal a creature enough damage using an unarmed attack to make it drop (typically by dropping it below 0 hit points or killing it), you get an immediate, extra unarmed attack against another creature within reach. You can take a 5-foot step before making this extra attack. The extra attack uses the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
Fists of Thunder [Unarmed]
Prereqs Dex 13, Fists of Fury, Improved Unarmed Strike
Benefit When using your Fists of Fury feat, there is no limit to the number of times you can use it per round. You may still take only one 5-foot step in a single round.
Greater Grapple [Unarmed]
Prereqs Dex 13, Improved Unarmed Strike, Improved Grapple
Benefit You don’t lose your Dexterity bonus to AC (if you have one) against opponents you aren’t grappling. You threaten squares around you within your unarmed reach.
Special A fighter may selected Greater Grapple as one of his fighter bonus feats. A monk only needs Improved Grapple as a prerequisite.
Improved Grapple [Unarmed]
Prereqs Dex 13, Improved Unarmed Strike
Benefit You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.
Normal Without this feat, you provoke an attack of opportunity when you make a touch attack to start a grapple.
Special A fighter may select Improved Grapple as one of his fighter bonus feats.
A monk may select Improved Grapple as a bonus feat at 1st level, even if she does not meet the prerequisites.
Improved Unarmed Strike [Unarmed]
Benefit You are considered to be armed even when unarmed -that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.
In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Normal Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.
Special A monk automatically gains Improved Unarmed Strike as a bonus feat at 1st level. She need not select it.
A fighter may select Improved Unarmed Strike as one of his fighter bonus feats.
Snatch Arrows [Unarmed]
Prereqs Dex 15, Deflect Arrows, Improved Unarmed Strike
Benefit When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it. Thrown weapons can immediately be thrown back at the original attacker (even though it isn’t your turn) or kept for later use.
You must have at least one hand free (holding nothing) to use this feat.
Special A fighter may select Snatch Arrows as one of his fighter bonus feats.
Stunning Fist [Unarmed]
Prereqs Dex 13, Wis 13, Improved Unarmed Strike, BAB +8
Benefit You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned character can’t act, loses any Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Special A monk may select Stunning Fist as a bonus feat at 1st level, even if she does not meet the prerequisites. A monk who selects this feat may attempt a stunning attack a number of times per day equal to her monk level, plus one more time per day for every four levels she has in classes other than monk.
A fighter may select Stunning Fist as one of his fighter bonus feats.