I’m reviewing my Polyhedral Pantheons material and building a deck of cards to help me actually apply the process a little more easily. I wanted to automate the card layout and construction as much as possible, so I’ll be creating XSL-FO files (to be converted to PDF) from text data …
Echelon Explorations: Polyhedral Pantheons is now available for purchase and download! Available now at Open Gaming Store Available now at DriveThruRPG/RPGNow Available soon at Paizo The worksheets alone are available as a PWYW (DriveThruRPG/RPGNow) or free (Open Gaming Store and Paizo) product. The full version comes with the Polyhedral Pantheons PDF, …
The Revisited Polyhedral Pantheon Design technique still has a couple difficulties, though. First, if you use only the Revised System Reference Document (RSRD) you don’t have enough domains. The RSRD includes 22 domains — slightly more than needed if you don’t want the gods to have personal domains, but not …
A few years ago I wrote an article on Polyhedral Pantheon Design. I decided it was finally time to follow up on that post (especially since it predates this blog — it’s here on its original publication date to another location). I was recently looking through Pathfinder’s Advanced Player’s Guide …
I have got to start staying on top of this again. Even starting on Saturday, I spent a big whack of my weekend reading blogs. Some really good stuff, though; part of my problem this week was looking through related pages and the like, it probably increased my reading load …
In AD&D 2e you could choose your weapon and nonweapon proficiencies (optional rule), thieves could choose how to distribute their skill points, and (in the Complete Priests Handbook) speciality priests could have different ‘spheres’ that controlled what spells they had access to and influenced the powers they received. D&D 3e started making …
In this post I will discuss material from http://www.d20openrpg.com/characters/talents http://www.d20openrpg.com/characters/talents/all-spells In the first page, John describes how Talents are categorized and their general characteristics. In the second he provides a list of specific Talents.
Divine feats in my campaign are generally either driven using channeling (granted by the Godsworn feat — Cleric or Paladin classes in core rules) or have domain powers as prerequisites. Channelers no longer Turn Undead by default, they channel divine power. The specific applications of divine channeling depends on the …
These are ‘holy warrior’ (abstracted paladin class) and ‘unholy warrior’ (abstracted anti-paladin/blackguard class) domain powers. I don’t have spell lists at hand because the spells available to the various holy warriors were based more on the god followed than the domains granted. I’ll do a more complete adaptation later, this …
I think arcane spellcasters are fairly well handled with the Eldritch Weaving rules I’m adapting. Bards aren’t specifically addressed, but the adaptations needed are fairly straightforward. The Eldritch Weaving rules I’m adapting don’t really address divine spellcasters. Divine spellcasters also have other powers (domain powers, druidic abilities, and so on). …