Barakhareesh, Dragon of the Seas

Barakhareesh is the ocean storm, capricious and unpredictable. When summoned, his sigil shimmers and tosses like waves in a tempest, and his lean, serpentine form appears above his sigil, twisting and tossing as a ribbon in extreme winds. His voice is the howl of the gale. This summoning can be …

Aelliena, Enlightened Warrior of the Grand Chords

Engineer, musician, warrior… Aelliena became all of these not through inherent talent, but sheer stubborn will to succeed. She is the patroness of all who refuse to give in to failure. She is driven by the need to improve herself, to find elegance (the combination of beauty and utility together), …

Off the Path: Traps Unchained

Traps are a classic element of adventure design, but in play are often abstracted away with a couple of skill checks (one to detect the trap, one to disarm it) or outmaneuvered by clever play. Either way, the trap construction system presented in the Pathfinder Core Rulebook is more “mechanically sophisticated’ (i.e. …

Divine Worldbuilding: Bandisal Deities

The PCs in the AGE of┬áRediscovery campaign are, at this point, all from Bandisal. Considering that they will likely be discovering lost temples to strange gods, I should probably have some idea of what ‘normal gods’ look like to them. The Bandisal culture came out of the Age of Upheaval, …

Divine Worldbuilding in the AGE of Rediscovery

The setting of the AGE of Rediscovery campaign is entirely rooted in divine worldbuilding. Literally so, in fact. The gods all got together to build the prime plane as a place to hide from amorphia, the realm of seething chaos that their own haphazardly-built realm was constructed in. An amorphic …

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