Divine Trappings: Picking Colors and Materials

I might barely be involved when we picked colors to paint our house, but by damn I can do it here!

… that I have a habit of picking colors randomly here might be why I was not so involved in picking house colors.

Ah well, random tables for colors and materials, here we go!

Color Tables

If you’re like me, it’s tempting to stick with just the ‘Color’ column. I mean, I couldn’t tell you the difference between the various whites, or most of the reds, or the various greens or blues.

But while color purists and painters and the like might be able to discern and name the different colors, I use the other names because they just sound cooler than the base name. But I did weight the base color (and in the case of black, a few of the other ones I liked more than the rest) so the base names will come up a little more often.

d10ColorRollOptions
1Blackd201-5: black, 6: charcoal, 7: coal, 8: dark, 9: dusky, 10..11: ebon, 12: ebony, 13: jet, 14..15: raven, 16: sable, 17: shadowy, 18: slate, 19..20: stygian
2Whited121-3: white, 4: alabaster, 5: ashen, 6: chalky, 7: frosted, 8: ivory, 9: milky, 10: pale, 11: pearly, 12: snowy
3Redd121-3: red, 4: cardinal, 5: carmine, 6: cherry, 7: copper, 8: coral, 9: crimson, 10: ruby, 11: russet, 12: scarlet
4Oranged101-4: orange, 5: ginger, 6: ochre, 7: copper, 8: terracotta, 9: tawny, 10: tangerine
5Yellowd101-4: yellow, 5: amber, 6: canary, 7: citrine, 8: gold, 9: lemon, 10: tawny
6Greend101-3: green, 4: aquamarine, 5: chartreuse, 6: jade, 7: jade, 8: lime, 9: moss, 10: verdant
7Blued121-3: blue, 4: azure, 5: beryl, 6: cerulean, 7: cobalt, 8: indigo, 9: navy, 10: sapphire, 11: turquoise, 12: ultramarine
8Purpled81-3: purple, 4: amethyst, 5: lavender, 6: magenta, 7: mauve, 8: violet
9Brownd121-3: brown, 4: beige, 5: bronze, 6: ecru, 7: fawn, 8: khaki, 9: rust, 10: sepia, 11: tan, 12: umber
10Metal(roll on Metal Table, below)

Material Tables

Material Table

Must start somewhere, right?

I’m not totally enamored of the ‘organic’ entry, it feels like there could be more… I’ll come back to it another time.

d12MaterialRollOptions
1Dirtd101-3: dirt, 4: clay, 5: dust, 6: loam, 7: muck, 8: mud, 9: sand, 10: soil
2..3Gem(roll on Gem Table, below)
4..6Metal(roll on Metal Table, below)
7Organicd81: bone, 2: coral, 3: fur, 4: ivory, 5: leather, 6: shell, 7: silk, 8: wool
8..10Stone(roll on Stone Table, below)
11..12Wood(roll on Wood Table, below)

Gem Table

Yes, with 40 gem types I could have gone with two 20-entry rows or four 10-entry rows, but here I have three that even distribute most of the entries (the lower-value ones sound pretty cool, so good enough for my purpose), while giving extra weight to the jewels (diamond, emerald, ruby, sapphire).

d6Gem TypeRollOptions
1..2Genericd31: gem, 2: jewel, 3: crystal
3Semipreciousd121: agate, 2: alabaster, 3: azurite, 4: hematite, 5: lapis lazuli, 6: malachite, 7: obsidian, 8: pearl, 9: quartz, 10: rhodochrosite, 11: tigereye, 12 turquoise
4Semipreciousd121: bloodstone, 2: carnelian, 3: chrysoprase, 4: citrine 5: ivory, 6: jasper, 7: moonstone, 8: onyx, 9: peridot, 10: sard, 11: sardonyx, 12: zircon
5Preciousd121: amber, 2: amethyst, 3: chrysoberyl, 4: coral, 5: garnet, 6: jade, 7: jet, 8: spinel, 9: tourmaline, 10: aquamarine, 11: opal, 12: topaz
6Jeweld41: diamond, 2: emerald, 3: ruby, 4:sapphire

Metal Table

d10MetalRollOptions
1Genericd11: metal
2..6Commond101: brass, 2: bronze, 3: copper, 4: iron, 5: lead, 6: nickel, 7: pewter, 8: steel, 9: tin, 10: zinc
7..8Valuabled51: copper, 2:silver, 3: electrum, 4: gold, 5: platinum
9Rared101: alchemist silver, 2: aluminum, 3: antimony, 4: bismuth, 5: cobalt, 6: magnesium 7: mercury, 8: palladium, 9: titanium, 10: tungsten
10Magicd121: adamantine, 2: arcanite, 3: astralmetal, 4: bluesteel, 5: cinnabryl, 6: cold iron, 7: darksteel, 8: hellmetal, 9: icemetal, 10: mithral, 11: orichalcum, 12: starmetal,

Stone Table

d5StoneRollOptions
1Genericd21: rock, 2: stone
2Gem(roll on Gem Table, above)
3Igneousd51: basalt, 2: granite, 3: obsidian, 4: pumice, 5: quartz
4Metamorphicd21: marble, 2: slate
5Sedimentaryd61: chalk, 2: coal, 3: flint, 4: limestone, 5: sandstone, 6: shale

Wood Table

d3WoodRollOptions
1Genericd11: wood
2Hardwoodd201: alder, 2: arbutus, 3: ash, 4: beech, 5: birch, 6: blackwood, 7: bloodwood, 8: cherry, 9: chestnut, 10: ebony, 11: elm, 12: eucalyptus, 13: hickory, 14: ironwood, 15: mahogany, 16: maple, 17: oak, 18: teak, 19: walnut, 20: willow
3Softwoodd61. cedar, 2: fir, 3: hemlock, 4: larch, 5: pine, 6: spruce

Closing Comments

The more random tables I do, the more I come to appreciate the effort Matt Finch put into Tome of Adventure Design. Preparing them for use in my random generator isn’t so bad (it just uses weights, and if it means the table rolls on d17 that’s fine… here I need to adjust things to fit ‘likely’ dice.

Ah well, it’s not that this is difficult, just a little tedious.

2 Comments

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Back to Top