Divine Trappings: Object Tables for Making Artifacts

My first cut at naming artifacts was pretty okay, but a little unsatisfying. I had a decent start, but I really needed a more varied set of objects to work with.

So, here I have more. I cobbled together a much richer collection of ‘object tables’ that I can use to build artifact names.

I don’t weight the results much, though I do sometimes. For instance, the original Table Table had each entry with the same weight, but had three more entries (‘Gear’ was ‘Books’, ‘Gear’, ‘Instrument’, and ‘Transport’). Because each of those was functionally a one-row table when I brought them in, I merged them into a single table and then added their weights together. I then bumped ‘Armor’ and ‘Weapon’ weights because I figure they’re most often of interest to players.

The tables are far from complete. I tried to stick to things that would sound cool, hit the high points, so there were many things left out. I wasn’t trying to definitively catalog all the possibilities.

Tables

Of course we need to know where to start. That would be the Object Table.

Object Table

d10Table
1..2Armor
3Clothing
4..7General
8Jewelry
9..10Weapon

Armor Table

d4ArmorRollOptions
1Helmetd121..4: helmet, 5: basinet, 6: burgonet, 7: casque, 8..10: helm, 11:morion, 12: sallet
2Pieced81: bracers, 2: breastplate, 3: cuirass, 4: gauntlet, 5: gauntlet, 6: gorget, 7: pauldron, 8: vambrace
3Shieldd101..5: shield, 6: aegis, 7: buckle, 8: bulwark, 9: guard, 10: rampart
4Suitd31: mail, 2: plate, 3: brigandine

Clothing Table

d6ClothingRollOptions
1Bodyd61: shirt, 2: cloak, 3: coat, 4: jacket, 5: mantle, 6: tunic
2Feetd51: boots, 2: moccasins, 3: sandals, 4: shoes, 5: slippers
3Handsd31: gage, 2: gauntlet, 3: glove
4Headd121: beret, 2: bonnet, 3: cap, 4: coif, 5: cowl, 6: headdress, 7: hood, 8: mask, 9: skullcap, 10: turban, 11: veil, 12: wimple
5Legsd41: leggings, 2: pantaloons, 3: pants, 4: trousers
6Shouldersd81..2: cape, 3: cloak, 4: mantle, 5: scarf, 6: serape, 7: shawl, 8: stole

General Table

d5GeneralRollOptions
1Anatomyd121: arm, 2: claw, 3: eye, 4: fang, 5: finger, 6: hand, 7: heart, 8: horn, 9: scale, 10: skull, 11: talon, 12: tooth
2Bookd201..5: book, 6: album, 7: atlas, 8: codex, 9: folio, 10: grimoire, 11: lexicon, 12: libram, 13: manual, 14: monograph, 15: octavo, 16: quarto, 17: scroll, 18: tome, 19: tract, 20: treatise
3Geard201: abacus, 2:anvil, 3:astrolabe, 4: bell, 5: bellows, 6: cauldron, 7: chest, 8: compass, 9: cup, 10: flask, 11: hourglass, 12: key, 13: lamp, 14: lantern, 15: loom, 16: map, 17: needle, 18: pavilion, 19: satchel, 20: spindle
4Instrumentd121: bell, 2: chime, 3: drum, 4: fiddle, 5: flute, 6: gong, 7: harp, 8: horn, 9: lute, 10: mandolin, 11: organ, 12: whistle
5Transportd101: carriage, 2: cart, 3: chariot, 4: sleigh, 5: wagon, 6: barge, 7: boat, 8:galley, 9: kayak, 10: ship

Jewelry Table

d6JewelryRollOptions
1Amuletd101..3: amulet, 4: beads, 5: locket, 6: necklace, 7..8: pendant, 9..10: talisman
2Braceletd31: armlet, 2: bangle, 3: bracelet
3Broochd21: brooch, 2: pin
4Crownd81..4: crown, 5: chaplet, 6: circlet, 7: coronet, 8: tiara
5Ringd41..3: ring, 4: band
6Scepterd41..2: scepter, 3: rod, 4: wand

Weapon Table

d8WeaponRollOptions
1Axed101..4: axe, 5..6: battleaxe, 7: cleaver, 8..9: greataxe, 10: handaxe
2Clubd201..5: club, 6..10: mace, 11..15: staff, 16: baton, 17: bludgeon, 18: cudgel, 19: shillelagh, 20: truncheon
3Daggerd121..4: dagger, 5..6: bodkin, 7: cestus, 8: dirk, 9: knife, 10..11: poniard, 12: stiletto
4Hammerd61..3: hammer, 4: maul, 5: mallet, 6: sledge
5Polearmd51: bardiche, 2: glaive, 3: halberd, 4: naginata, 5: ranseur
6Rangedd61: arbalest, 2..3: bow, 4: chakram, 5..6: crossbow
7Speard121..4: spear, 5..6: dart, 7: harpoon, 8: javelin, 9..10: lance, 11: pike, 12: trident
8Swordd201..5: sword, 6..9: blade, 10..11: broadsword, 12: claymore, 13: cutlass, 14: falchion, 15: flamberge, 16: greatsword, 17: rapier, 18: sabre, 19..20: scimitar

Closing Comments

This isn’t exactly what I have implemented in my table resolver (random generator), but it’s pretty close. This is a much richer set than I had a couple days ago, and the sample output so far looks much richer.

At the same time, now that I see more output, I see that some of the rules produce results that I might describe as ‘consistent insipid’. I think I’ll clean that up next.

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