Wayyyy Back: Teratic Monsters, and the Quickstart Adventure

Several years ago I bought Rafael Chandler’s Teratic Tome. Today I realized — prompted by a post at Against the Wicked City — that I should keep teratic design considerations in mind when I create monsters for Echelon. Possibly not for the quickstart adventure, since I want the focus to …

Unwanted Effects: Dark & Dangerous Checks in Low Fantasy Gaming

We recently had a season finale in our Low Fantasy Gaming campaign, and I mentioned the Dark & Dangerous checks. Certain creatures (undead for sure, and probably demons) trigger Dark & Dangerous checks under certain circumstances. So to most spell casters (every time they cast a spell). The Dark & …

Plotting Adventures in a Node-Based Campaign

Yesterday I showed how adding ‘nodes within nodes‘ gives a layer of increased detail that can be used to find adventure hooks. These new nodes give specific points of contact, and following the connections between them reveals many situations to explore. Can a GM use this to plot an adventure? Well… …

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