Designing a Pantheon: GreyKnight’s Table Strikes

Many years ago, GreyKnight created the “Keith Davies Blog Post Generator“, mostly to poke good-natured fun at me, but I admit I laughed… and I sometimes feel the urge to validate that post. The first table is ‘Subject Matter’, and two of the entries are ‘Revisit an old post and …

Designing a Pantheon: Faction Analysis

The first two factions I created in this pantheon had no interactions at all, as far as domain assignments are concerned. I added four more factions and started to see some interactions, including some potentially unreliable or even compromised faction members. One thing I didn’t check, though, was the distribution …

Designing a Pantheon: Enhanced Weight Calculations

In my first run at building factions in this pantheon I ended up with a strongly polarized division. The two factions really had no direct interactions. They could well interact because they’re in the same pantheon, but the members of the factions have no overlapping portfolios. In this post I’ll …

Designing a Pantheon: Divine Channeler

I had planned to refine the factions I’d devised yesterday, but I ran into a complication. Namely, by focusing the factions on opposite sides of the polyhedron, I ensured there would be no real interaction between them. I even mentioned how polarized the pantheon was… but that’s not quite what …

Designing a Pantheon: Calculating Weight

For my purpose, a pantheon is a collection of related deities, joined by some combination of culture and interests. There may be subdivisions (as with the Norse pantheon of our world — the Aesir and Vanir), and deities may have different ranks within the pantheon. These ranks are typically related …

Paths Not Taken: Initial Thoughts on Spell Casting

Living Document: Spell Casting Hoo boy this is going to have a lot of options to consider. Let’s get started. When it comes to fantasy RPGs, it seems almost mandatory to have some kind of spell casting. Even games that discourage PC casters almost always still have NPC casters, as …

Paths Not Taken: Initial Thoughts on Feats

Living Document: Feats Feats have been part of Dungeons & Dragons for more than twenty years. They replaced the proficiency (weapon and nonweapon) systems from Advanced Dungeons & Dragons, and offered what was, at the time, a great method of customizing characters. Any time you were eligible for a feat, …

Paths Not Taken: Initial Thoughts on Skills

Living Document: Skills As with so many things, skills can be implemented many ways. Pathfinder first edition followed a model close to the Dungeons & Dragons 3.x model: you get skill points every level and can spend them to advance you skills. This edition simplified the ‘class skills’ mechanic: you …

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