User-Provided Mana Items
Items that draw their power from their user, rather than their creator.
Even more than categories, posts in a series are related to a single recurring topic.
Items that draw their power from their user, rather than their creator.
I originally got the idea for my karma rules from David Harper’s Kismet rules. They are not available online, unfortunately. I have adapted them for use with d20 rules. Karma is a point-based measure of accumulated luck, divine favor, and other such concepts. Karma points are also sometimes referred to …
Advanced classes provide some additional ability, sometimes at the cost of constraining character options. Each class has prerequisites such that a character has to work toward becoming a member of the class. To become a Wizard you must have some spell casting ability, a cleric must be able to channel …
Basic classes are very flexible, but not particularly powerful when compared to Advanced Classes and Prestige Classes. They may be considered as something of an apprenticeship and preparation for later, more constrained ‘careers’. Some sample basic classes are described below. I give them somewhat descriptive names to help identify them, …
Over the years I’ve looked at how character classes are designed. It seems that most of the common class abilities could be reasonably modeled as feats. Using just the Revised System Resource Document, the classes tend to be fairly cohesive and have clearly-defined class abilities — and stepping on the …
This article describes how I develop information for my campaign. The focus is on events and entities (characters and things), but it does have more far-reaching effects when applied. The techniques described here are based on an article written by Dariel Quiogue, in turn a synopsis of research and theory …