Links of the Week: January 9, 2012

I think I might call this the Shatterworld Edition.  It seems Niccodaemus has most of the links this week.

RPG Blog Carnival: Fantastic Locations

I’m reading all the carnival posts I find — all I’ve read so far look really good, thanks for taking part! — and have decided to round them up separately in a weekly post on Thursdays.  Even though it excites me to see them, I’ll leave them out of my normal Links of the Week posts.

I have to say that I’m pretty pleased with the turnout so far.

Kickstarter Projects

I haven’t become aware of any really exciting (to me) projects this week.  At least, that I can afford; the 3d printer project looks really cool but I can’t justify the expense.

Monster Stand-Ins (Plastic Card Miniatures)

(http://www.kickstarter.com/projects/inkwellideas/monster-stand-ins-plastic-card-miniatures)

I’m still hawking this one.  It’s a little over a third of the way funded and there’s more than a month left, but I’d really like to see it succeed.

Astonishing Swordsmen & Sorcerers of Hyperborea

(http://www.kickstarter.com/projects/1806106772/astonishing-swordsmen-and-sorcerers-of-hyperborea)

This one is funded and I just backed it myself.  It’s cool enough I thought I’d remind people of it before the project closes January 15 since there is a stretch goal.  Tim makes a more impressive case for giving Astonishing Swordsmen & Sorcerers your cash at I’d Rather By Killing Monsters….

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What is a Fantastic Location?

I have found that generally the most memorable places in my campaigns have had fantastic elements.  The more mundane places are useful.  They provide framework and context to make the other places stand out — if everywhere were special it would be a funhouse and would not, to me, make …

Implications of Changes to the Hit Point Model

A couple of months ago I posted some thoughts about hit points and healing . This is playable model, and the martial artists I discussed it with said that while it’s not exactly realistic, it has the shape of something believable.  That is, the relationship between ‘hard to kill’ (or ‘hard to beat down’, more …

It Must Be Mined!

Well, what else would be the past tense of “it must be mine!”? Called up the FLGS today to see if they would be able to get a copy of Tome of Adventure Design from Frog God Games, when it was available (since it’s still shown as pre-order at FGG).  The conversation …

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