Monthly Archives: December, 2004

On Languages

Introduction

Languages are handled simply — simplistically, in my opinion — in D&D, using the Speak Language ‘skill’. There are several things I don’t care for with this model.

  • A single rank in Speak Language provides full fluency with a language; you either speak a language fluently or not at all. This does not match my experience with language.
  • Literacy is binary as well; if you can read and write any language, you can read any language you speak (assuming it has a written form). This seems overly simplistic to me, given the setting.
  • For that matter, literacy is rampant; among PCs, only barbarians start off illiterate, and can easily correct this by dipping into any other (PC) class. Granted, adventuring classes make up only a small part of the population, but it still doesn’t seem right.
  • Speak Language is not really a skill; ranks in Speak Language are not constrained as other skills, you can buy as many ranks in this ‘skill’ as you wish, regardless of level.

In this article I describe how I would change the language model so it better suits my understanding of linguistics and how I wish to treat languages in my campaign.

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