Recalibrating Saving Throws

For some time I’ve seen comments that the separation between good saving throws and poor saving throws is too big, and that it is difficult to find challenges appropriate to higher-level characters with different saving throw progressions. Mathematically, I can see the argument for this. A high-level spell from a …

Gods and Alignment

Something I’m considering for my next campaign is largely divorcing gods and the like from alignments altogether. Basically, the more powerful the god, the less the god is aligned. The idea here is that to gain full power over something, the god must encompass all aspects of it. This would …

Bastard Weapons

I’ve never been entirely happy with how bastard weapons were handled in 3.x. I’ve had characters use them where it was a good fit for the character concept (okay, one PC that I played, and some NPCs), but most of the time it’s grossly inefficient. If you want more damage …