Monthly Archives: October, 2014

Hybrid Domain: Abyss Domain

This hybrid domain was originally posted as part of an article on Pathfinder subdomains (where you can see how I built it, as with Heavy Lifting: Guardian Domain).

Abyss Domain (Hybrid)

Associated Domains: Chaos, Evil

Granted Powers: You are tainted by the powers of the abyss.

Fury of the Abyss (Su): As a swift action, you can give yourself a profane bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.

Demonic Minion (Ex): At 8th level the powers of the Abyss grant you a subservient minion of your own.  You gain a demonic familiar, as with the Improved Familiar feat using your cleric level in place of the arcane caster level.  This is likely to be a quasit or an animal with the fiendish template (per the Improved Familiar feat), but other minions may be possible.

Domain spells: 1st—doom, 2nd—undetectable alignment, 3rd—rage, 4th—lesser planar binding (demons only), 5th—plane shift, 6th—planar binding (demons only), 7th—greater scrying, 8th—greater planar binding (demons only), 9th—gate (demons or the Abyss only).

Heavy Lifting: Guardian Domain

I like how the Defense subdomain (of the Protection domain) looks when applied to the War domain, shifting the focus so it’s a little less aggressive. I think this might be the start of a hybrid domain that would be suitable for more defensive combatants and guardians.

Let’s see how this goes.

Starting Point

I will be trying to create a synthesis of the Protection and War domains, using the Defense subdomain as a guide.

Protection Domain

Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.

Domain Spells: 1st—sanctuary, 2nd—shield other, 3rd—protection from energy, 4th—spell immunity, 5th—spell resistance, 6th—antimagic field, 7th—repulsion, 8th—mind blank, 9th—prismatic sphere

War Domain

Granted Powers: You are a crusader for your god, always ready and willing to fight to defend your faith.

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.

Domain Spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill

Defense Subdomain

Associated Domain: Protection

Replacement Power: The following granted power replaces the resistant touch power of the Protection domain.

Deflection Aura (Su): Once each day, you can emit a 20-foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Replacement Domain Spells: 1st—shield, 2nd—barkskin, 7th—deflection

As indicated above, the Defense subdomain is associated with the Protection domain. I expect the new domain will be associated with both the Protection and War domans.
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Hybrid Domain: Guardian Domain

I like how the Defense subdomain (of the Protection domain) looks when applied to the War domain, shifting the focus so it’s a little less aggressive. I think this might be the start of a hybrid domain that would be suitable for more defensive combatants and guardians.

This article originally showed the work, but 3,000 words is a lot of reading, so I moved it to another post.

Guardian Domain (Hybrid)

Associated Domains: Protection, War

Granted Powers: You receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Deflection Aura (Su): Once each day, you can emit a 20-foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

Aura of Protection (Su): At 8th level, you can emit a 30-foot aura of protection for a number of rounds per day equal to your cleric level. You and your allies within this aura gain a +1 deflection bonus to AC and resistance 5 against all elements (acid, cold, electricity, fire, and sonic). The deflection bonus increases by +1 for every four cleric levels you possess beyond 8th. At 14th level, the resistance against all elements increases to 10. These rounds do not need to be consecutive.

Domain Spells:  1st—compel hostility, 2nd—shield other, 3rd—nap stack, 4th—sudden aegis, 5th—mage’s faithful hound, 6th—blade barrier, 7th—refuge (favoring modified version), 8th—read intentions, 9th—prismatic sphere

New Pathfinder Cleric Domains: Hybrid Domains

A couple years ago I took the Demon subdomain and created the Abyss domain to replace it. The process used might be useful for combining other domains, using a subdomain as a starting point. For instance, the Heroism subdomain (Glory domain) might be useful in bridging Glory and War, and the Defense subdomain (Protection domain) actually is a nice fit to the War domain, and could be used to bridge Protection and War (‘Guardian‘ seems like a good domain name here). Knowledge and War might merge by way of Tactics (which is already a subdomain of War).

The Season subdomain (Weather domain) is even more interesting to me, since it could be used to merge Weather with the elemental domains to get a domain for each season:

  • Weather + Water = Winter
  • Weather + Earth = Spring
  • Weather + Fire = Summer
  • Weather + Air = Autumn

There are many ways this could be done. It may prove interesting to explore them.

Teratic Exploration

Teratic Tome Cover

Teratic Tome Cover

For some time now I’ve wanted to rework some standard monsters into more ‘Teratic form’. I need a break from the Echelon Reference Series, if only for a few days, so I thought I’d take a run at some.

There are four primary points to remember in these adaptations.

  • They are inhuman. It is not enough to make them look different, there must be something other about them. This otherness does not need to be horrifying, but it has to stand out as not human.
  • Grounded in the setting. The monsters in the core rules (any core rules, really) tend to be written to be somewhat generic, so they can be readily applied in many campaigns and settings. Teratic monsters have at least an implied setting — I may not know where the Forest of Kirela is, but I know you can find hilljacks there… unless they find you first.
  • There is nothing quite like them. Each monster (or group of like monsters may share some characteristics with others, but there is something that makes them stand apart from even the others they are similar to.
  • Identifiable even when not present. Whether it’s the spoor they leave behind, the nature of the wounds they leave on their victims, or the omens of their coming, there are signs that they have been or will be present.

I had originally planned to focus on one creature type at a time, but I think instead I will pick a theme and build around that, probably using multiple monster types. This gives me a little more freedom to pick while I’m getting a feel for the process, then I may decide to narrow my focus.

So, since my imagination needs help, I have some random ideas to get me started.
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