Designing Dynamic Spells

I’m parking the autoscaling magic items idea for a few days while I let my subconscious work on it. I’ve already got posts planned for Monday and Tuesday (‘E’ and ‘F’ — Earth Gods of the Tetratheon and Fire Gods of the Tetratheon respectively). Today, though, I’m going to look again at …

Autoscaling Magic Items

Many players of Dungeons & Dragons expect the power of magic items to be roughly commensurate with character level. On the one hand, this can be pretty important to party balance. If one PC in a first-level party has a +5 weapon he will be much more powerful than the other PCs. …