Ornamentation: The Payoff

Finally, time for the article whose idea prompted this entire series. This is much more detailed than the core “plus 1,200 gp worth of jewelry” entries in the treasure tables… but not particularly different. Wearable jewelry is typically fairly light, all things considered. ‘Heavy earrings’, according to a bit of research, …

Ornamentation: Jewelry, Crossing the Streams

I just realized something about my last two posts. If I take the ‘jewelry system’ from the previous post and I modify the exponential values table I see something interesting happen. What if gems scale by one rate and jewelry by another? Specifically, gem value is multiplied by five every six …

Ornamentation: Jewelry and Its Cost

I’ve spent a lot of time talking about gems, including how to increase their value (or not) and alternate means of determining their value. Now it’s time to look at jewelry and other items made of precious metal. This will necessarily be greatly simplified; in the real world this is horribly complex. …

Ornamentation: Polishing Gems by the Numbers

Back in June I wrote some ideas of new rules for gems. I started with the Pathfinder Roleplaying Game rules for gems, which provide standard values and some variation. I wanted a little more detail, though, so I drafted a table that separated ‘size’ and ‘quality’ so they could each be rolled with …

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