Off the Path: Traps Unchained

Traps are a classic element of adventure design, but in play are often abstracted away with a couple of skill checks (one to detect the trap, one to disarm it) or outmaneuvered by clever play. Either way, the trap construction system presented in the Pathfinder Core Rulebook is more “mechanically sophisticated’ (i.e. …

Divine Worldbuilding: Bandisal Deities

The PCs in the AGE of┬áRediscovery campaign are, at this point, all from Bandisal. Considering that they will likely be discovering lost temples to strange gods, I should probably have some idea of what ‘normal gods’ look like to them. The Bandisal culture came out of the Age of Upheaval, …

Divine Worldbuilding in the AGE of Rediscovery

The setting of the AGE of Rediscovery campaign is entirely rooted in divine worldbuilding. Literally so, in fact. The gods all got together to build the prime plane as a place to hide from amorphia, the realm of seething chaos that their own haphazardly-built realm was constructed in. An amorphic …

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