Just The Rules: Jewels, Gold, and Other Treasures

There are many kinds of rewards PCs can gain during a campaign. I posted yesterday about items of power, and this post will discuss monetary rewards. I’m going to admit to a bias here: monetary rewards usually bore me. The needful is… needful, in game money is useful, but it …

Just The Rules: Higher Expectations

Or perhaps ‘higher level expectations’. I have long held the opinion that D&D-based game have several modes of play. In old school D&D, the low to middle levels, from first to just-before-name-level, were a sort of ‘personal heroism’ level, before ‘making a name for themselves’ and becoming significant powers themselves. …

Just The Rules: Expert Path Creation

Basic paths are just that: very generic paths, probably one per significant option (something like D&D 4e’s power sources: arcane, divine, martial, primal, psionic, and shadow). They will likely be somewhat similar to d20 Modern’s basic classes, granting some common abilities and allow selection of talents. This is contrary to …

Just The Rules: Divine Blood

Forgotten Realms, Dragonlance, Al Qadim, Maztica, Rokugan, Golarion, Spelljammer, Greyhawk, Birthright, Known World, Dark Sun, Planescape, Kara Tur… of all the D&D settings over the decades, my favorite has been Birthright. Others have their place in my heart, but Birthright has always been my favorite. Partly because of the demesne …

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