Legendary/Spontaneous Graded Items

During this year’s A-Z Challenge, many of my posts have discussed graded items, items with multiple qualities of different grades. Often these items are enchanted, and many of them are simply very well crafted, with special materials and processes to get around spell prerequisites. I’d overlooked another option: spontaneous enchantment, as …

JRPG-Inspired Encounter Design

Yesterday I wrote about improving encounter economy and design. Today I’m going to explore how to implement encounters as designed in certain Japanese (console) RPGs. There are several elements to encounters in these games that stand out, and that I’ll describe below, that I don’t often see in encounters in most published …

Graded Weapons and Armor

Graded weapons and armor are very simple. Rather than working spells, exactly, they work with enhancement bonuses, plus weapon, armor, and general qualities. They can be crafted or enchanted, and follow the same guidelines regarding assignment of graded abilities. Graded Qualities for Weapons and Armor Many weapon and armor qualities are …

Forging Graded Items

Over the last week or so I’ve talked about assigning graded abilities, graded wands, graded staves, how I determined their market price, and how to adjust their caster level. The first post was fundamental to all graded items, and the other articles were because spell trigger items are quite easy to work …

Fey Bloodlines

I released Draconic Bloodlines late last week, and it’s seen some favorable response (decent sales, for me, and a five-star review). Owen’s Law: include links to your stuff! Draconic Bloodlines is available in PDF from the following online stores. DriveThruRPG/RPGNow Open Gaming Store (shop.d20pfsrd.com) Paizo I’ve been asked to give the sorcerer …