Category Archives: Mapping and Maps

Fantastic (Hex) Maps

Jonathan Roberts of Fantastic Maps (who worked on a little thing I linked to on the right) is working on a hex mapping web application. This morning I got access to it and put together a little map. Quickly. Pretty easily. There are some interface improvements to come, but overall I’m excited about this. It’s written as a […]

Quick Map, A Bit of Experimentation

I’ve done a lot of writing this month, I figured I’d knock off a little map quickly in GIMP and call it a day. This one is a little experimental. For determining landforms I usually use a technique where I draw the general shape, then overlay some noise and select a range of colors from […]

Cartography Styles in Seekers of Lore

There are many ways to present campaign maps. Depending on the purpose, different map styles can be more appropriate than others. Seekers of Lore is going to be very much a sandbox campaign, with a great deal of exploration. There are two primary map styles I am considering. Artistic Maps As a rule, I quite […]

Sample Geomorphs

GreyKnight asked for some sample tiles that show ‘nonlinear features’, so I’ve done up three tiles. Sample Cave Tiles I decided to do cave tiles because it was quick and easy (draw some squiggles, floodfill them, and call it done).  Drawing with a mouse sucks. Tile 1: Simple Cave This is a very simple tile […]

Extending Geomorphs

I recently had this blog added to the RPG Blog Alliance (there’s even a wee banner in the links section); I won’t insult anyone by describing what it is. This aggregator has shown me a slew of blogs I wasn’t aware of and I’ve found some articles that greatly interested me.  There are a lot […]

Vale of Elsir, Reinterpreted

A friend of mind is running a D&D 4e campaign and was unhappy with one of the maps he was using.  In order to get a complete view of the Vale he was using several maps butted together.  They had differences in color and style (which never looks good) and some weird geography that got […]

Yet Another Map

Some more experimentation.  I’m generally happy with it but there are some things I’m dissatisfied with. Mountains, I’m mostly happy.  A little artifacting still visible, but applying a bit more (or a different?) displacement map to it could solve that. Hills (the brownish-green bits) could do with a bit more breaking up.  The hills use […]

Some More Experimentation

I was doing some more experiments with my mapping techniques. I’m becoming happier with them. I do need to improve the sequencing. Work out where I want the map elements (mountains, rivers, forests, etc.), then finalize river and shoreline before trying to tackle the elements. I screwed up this time a little. I’d plotted the […]

Experimental Mapping Techniques

I thought I might explore a bit with some techniques. my rivers needed help.  I like how they look now, though it does make for some fiddly work. I’m becoming comfortable with this method of drawing forests, though I’m going to stop doing them piecemeal — I’ll note where I want them while I’m doing […]

Another Place

I thought I’d try another experiment, I’m working a bit now with forest techniques. Next one, I think I’ll take it a little farther — plan the image, for one thing, and  get a few more terrain types and the like in.  The rivers need a little more work, too. Actually, I think I may […]