Goals of Echelon
As with any piece of work, it’s best to identify the goals of the work – if for no other reason than being able to know when you’re done. My goals in developing Echelon are pretty straightforward.
In an effort to get back into the habit of writing regularly, I’m trying to post at least one article a day. There is not necessarily any relationship between successive articles, the topics may vary widely from day to day.
As with any piece of work, it’s best to identify the goals of the work – if for no other reason than being able to know when you’re done. My goals in developing Echelon are pretty straightforward.
A few days ago I posted rules for armor in Echelon. Some have been retained, some discarded because they were impractical or didn’t achieve the goals I wanted. Two benefits of armor that I really liked were that armor provided Damage Reduction and energy resistance. I removed the Damage Reduction …
Yesterday while describing outsider templates I described a little about how I picture spell-like abilities working. This was something that I expected to give me a lot of trouble, but it turns out that the Tome (collecting articles and other writing by Frank Trollman and K [another Keith, I understand, …
I’ve been working on an examination and analysis of outsiders (brought about by trying to describe Babau in Echelon), and frankly it’s going to take more time than I have tonight. Instead, I thought I’d present a few templates that basically fell out of that analysis.
A few weeks ago I described how to reconstruct a demon, specifically a Babau, to better fit its textual description as a sneak. This was in part to make a creature that could be more easily adapted to other roles as well. Now that Echelon’s a little more developed, I …
Three things learned today: People are reading these articles, with a critical eye. I can blow it sometimes. … I evidently can’t count to three, because I forgot the last one. Comments Received I’ve seen comments about yesterday’s post that include the following: Damage Reduction is way too high, especially …
I’ve written before about saving throw talents, and there is a talent to improve a character’s Dexterity, but I haven’t yet discussed much how to help keep a character from getting hurt in a fight. I have not yet run numbers on this, so this is greatly subject to change. …
I think I’ll do a quick and simple one today. Sneak attack allows a character to do additional damage to a distracted or otherwise unaware opponent. A person with the sneak attack ability may do additional damage with his weapons when he attacks someone who is flatfooted or otherwise denied …
The rules I drafted for Eldritch Weaving and Martial Disciplines both looked workable when I wrote them. When I compared the results, though, I found they didn’t feel quite equivalent to me. Among the differences, I think that the buy-in cost for martial disciplines is higher than for eldritch weaving; …
In 2005 Malhavoc Press published Iron Heroes, written by Mike Mearls as a variant Player’s Handbook. This supplement and setting focused on martial characters, with only minor support for spellcasters and other arcanists. A great deal of work went into making for more cinematic combat in D&D, where low-level combatants …