Tag Archives: analysis

Random Encounter Tables: Second Thoughts (Heavy Lifting, part 2)

… I suppose I could have found a way to get a dash in there or something.  What’s one more separator in a title? I realized today after Random Encounter Tables: Second Thoughts (Heavy Lifting) went up that the raw percentages might not be so useful overall, but didn’t have time at that point to […]

Random Encounter Tables: Second Thoughts (Heavy Lifting)

I had some Second Thoughts about Random Encounter Tables.  Erik Tenkar likes using three dice for his random encounter tables because he likes the curve, and planned to have deliberate, potentially large gaps in the table so he could combine the random encounter check (determine whether there is one) and the encounter selection (determine what […]

Longevity and Level Limits

If the rules endow demi-humans with extremely long life-spans without level limits it seems logical that powerful, high-level demi-human NPCs would come to dominate the game world. I am not entirely certain this is true. I mean, I know this is not true in my campaign because I said so… but if we run the […]