Tag Archives: god

Gods and Alignment

Something I’m considering for my next campaign is largely divorcing gods and the like from alignments altogether. Basically, the more powerful the god, the less the god is aligned. The idea here is that to gain full power over something, the god must encompass all aspects of it. This would preclude having an alignment. If […]

Polyhedral Pantheon Design

I am shamelessly stealing the idea for this from The Rose of the Prophet trilogy by Margaret Weis and Tracy Hickman. The pantheon is designed somewhat using an icosahedron (a d20). There are twenty gods, each defined by three attributes or primary influences (which color the personality and goals of the god). Good, Evil, Love, […]