Tag Archives: natural armor

Simplifying Armor Class

I thought I would expand on an almost incidental idea in Falling off the RNG. I think D&D 3.x has too many armor class values.  I believe this is mostly to model certain types of play and to encourage player characters (and other monsters) to act in specific ways.  I think this is somewhat heavy-handed […]

Dragons in Echelon

About a month and a half ago I posted an article that said that I expected it to be tricky to implement dragons in my ‘monster reconstruction’ scheme. That may still be so, but I realized recently that they may actually be quite easy in Echelon. It was a fair bit of work to get […]