This hybrid domain was originally posted as part of an article on Pathfinder subdomains (where you can see how I built it, as with Heavy Lifting: Guardian Domain). Abyss Domain (Hybrid) Associated Domains: Chaos, Evil Granted Powers: You are tainted by the powers of the abyss. Fury of the Abyss (Su): As a swift action, you can give yourself a […]
Tag Archives: Pathfinder
I like how the Defense subdomain (of the Protection domain) looks when applied to the War domain, shifting the focus so it’s a little less aggressive. I think this might be the start of a hybrid domain that would be suitable for more defensive combatants and guardians. This article originally showed the work, but 3,000 […]
A couple years ago I took the Demon subdomain and created the Abyss domain to replace it. The process used might be useful for combining other domains, using a subdomain as a starting point. For instance, the Heroism subdomain (Glory domain) might be useful in bridging Glory and War, and the Defense subdomain (Protection domain) […]
I’m reviewing my Polyhedral Pantheons material and building a deck of cards to help me actually apply the process a little more easily. I wanted to automate the card layout and construction as much as possible, so I’ll be creating XSL-FO files (to be converted to PDF) from text data files. I find that testing […]
Yesterday I described some things I don’t like about Pathfinder cleric subdomains. Now it’s time to think about what to do about these things. I think I’ll do this in several passes, since so far I’ve found the solutions I come up with tend to interact with more than one of my sources of dissatisfaction. […]
I’ll start by saying that I like Pathfinder’s domains and subdomains. Domains provide a structured means to collect divine spells and granted powers so they can be assigned and associated with gods in a structured way. Pathfinder expanded on the D&D 3.x model by adding an intermediate power available to eighth-level clerics. I like this. […]
Every time I get drawn into a conversation regarding the relative merits of D&D 4e and D&D 3.x I end up saying much the same thing. While I do like the consistency of my position, I think it’s time I posted something here I can just point at the next time the question comes up.
TL;DR (for those with no patience — and this is long, about 2700 words worth): I don’t play 4e, I don’t have the books, I don’t expect to every do so. But I don’t particularly dislike 4e on a system design level.