I’ve been examining damage charts, especially the damage for increasing monster size and weapon sizes. This is post is largely analysis and comparison. I’m not done with this topic. I think I’ve got something (several somethings, in fact) that are better than the RSRD version, but I’m not satisfied yet that it’s done.
Tag Archives: weapon
Damage Progression
Weapons Guidelines, Part 1
I remember posting a bit about this to rec.games.frp.dnd, but don’t remember if I included the bits about weapon reach. This article is a first cut of recapturing that post, with some additional information. The rules are generally complete, but some of the weapon modeling needs some adjustment. The model is not a perfect match [...]
Bastard Weapons
I’ve never been entirely happy with how bastard weapons were handled in 3.x. I’ve had characters use them where it was a good fit for the character concept (okay, one PC that I played, and some NPCs), but most of the time it’s grossly inefficient. If you want more damage with a one-handed weapon, take [...]
Enchanted Arms and Armor
I treat enchanted arms and armor slightly differently from core rules. This affects not only the enchanted items, but a few other rules as well.



