13th Age-Style Icons in the Sandbox, Part 3: Creation, First Pass

I am exploring the creation of icons for a sandbox campaign setting. Icons can be useful in a sandbox for several reasons.

  • Icon agendas provide a overarching plots for PCs to interfere with;
  • Icon relationships provide many ‘sides’ for PCs to align with, often with conflicting or ambiguous goals;
  • Icons can illuminate and personify themes within the campaign.

I’ve drafted a list of twenty elements that could be significant in a Celtic-style setting. I will combine them using the polyhedral process to make twelve sets of campaign elements that might each be the basis of an icon. The elements are in fairly abstract form, because (unlike domains as used in Polyhedral Pantheons) they do not have concrete definitions. Instead, they can have different interpretations based on the other elements of the icons. For instance, one is ‘giant’: one of the icons is set against giants and wants to see them destroyed or chased away, another is a giant, and I don’t know yet about the third. I generally would like to see one icon with a ‘positive association’ with the element, one with a ‘negative association’ with the element, and one with a ‘conflicted association’ with the element… but it is only a preference, not a hard requirement.

  1. Giant
  2. Nature
  3. Fey
  4. Church/Organized Religion
  5. Prophecy
  6. Craft/Artifice
  7. Ocean/Lake/River
  8. Raiding
  9. Quest
  10. Mountain
  11. Animal
  12. Glory
  13. Civilization
  14. Storm/Wind
  15. Forest
  16. Death/Spirit
  17. Curse
  18. Sun (Sun/Moon/Stars probably)
  19. Art/Music
  20. Wisdom/Knowledge

Now to combine them. I have a few relationships I want to ensure, but the rest can be fairly random and interpreted afterward. I have assigned the twenty elements to the points of a dodecahedron (d12):

ElementIconIconIcon
GiantNature’s HeartGiant KingGreat Stag
Craft/ArtificeBroken KingStar King UnderseaRadiant Queen
Death/SpiritNature’s HeartHaunted QueenWild Wind
CivilizationLost SeekerLion CrusaderRadiant Queen
CurseGiant KingLost SeekerBroken King
RaidHaunted QueenLion CrusaderSea Reaver
ProphecyNature’s HeartGiant KingQueen Underhill
OceanWild WindStar King UnderseaSea Reaver
ChurchGreat StagHaunted QueenLion Crusader
Art/MusicQueen UnderhillWild WindStar King Undersea
AnimalGreat StagLost SeekerLion Crusader
FeyQueen UnderhillBroken KingStar King Undersea
MountainGiant KingGreat StagLost Seeker
GloryLion CrusaderSea ReaverRadiant Queen
KingGiant KingQueen UnderhillBroken King
StormHaunted QueenWild WindSea Reaver
NatureNature’s HeartQueen UnderhillWild Wind
QuestLost SeekerBroken KingRadiant Queen
ForestNature’s HeartGreat StagHaunted Queen
Sun/MoonStar King UnderseaSea ReaverRadiant Queen

This gives me the following icons and their elements. I’ve done some preliminary interpretation of the results.

IconNameElementElementElementElementElementPreliminary Notes
1Nature’s HeartGiantDeath/SpiritProphecyNatureForestContends with the Giant King (conflict over prophecy?).
2Giant KingGiantCurseProphecyMountainKingRules over the giants… cursed by prophecy?
3The Great StagGiantChurchAnimalMountainForestChampion of nature
4The Queen UnderhillProphecyArt/MusicFeyKingNatureRuler of the fey (‘seelie court’?)
5The Haunted QueenDeath/SpiritRaidChurchStormForestSpirit of the land, rising up against the invaders.
6The Wild WindDeath/SpiritOceanArt/MusicStormNature‘Force of nature’ of some sort; probably spirit and inspiration rather than death
7The Lost SeekerCivilizationCurseAnimalMountainQuestCivilized but outcast, seeking redemption?
8The Broken KingCraft/ArtificeCurseFeyKingQuestDeposed king of the fey (‘unseelie court’?)
9The Lion CrusaderCivilizationRaidChurchAnimalGlorySeeks to bring civilization to the barbaric savages
10Star King UnderseaCraft/ArtificeOceanArt/MusicFeySun/MoonRuler of the fey court under the sea
11The Sea ReaverRaidOceanGloryStormSun/MoonVikings?
12The Radiant QueenCraft/ArtificeCivilizationGloryQuestSun/MoonSeeks to bring light to all corners of the world

Some of the pairings surprised me a little (church and raiding?), but I am very pleased with how some of these fit together. Already I have something of a feel for these icons, and it feels like there is the potential for some complex texture to this setting. I see all sorts of possible relationships and links between the different icons. I’ll explore that in the next post in this series.

I mentioned yesterday aiming for thirteen icons, but have shown only twelve. The thirteenth will be much as 13th Age‘s Prince of Shadows, who breaks the rules and doesn’t fit in with the rest of the patterns.

One comment

  1. Pingback: 13th Age-Style Icons in the Sandbox, Part 4 | In My Campaign - Thoughts on RPG design and play

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