My New Campaign: Building My Toolbox

As is my wont, I’m gathering tools to help me develop this campaign setting. All I really know so far are the game system (Fantasy AGE) and general tone (pulpy sword and sorcery).

What tools do I expect to use to build this out? Here’s a list to start.

  • The Goat’s Head
  • Modiphius
    • (Conan 2d20) Ancient Ruins and Cursed Cities has a chapter on Making Ruins that I love to work with. In fact, it was partial impetus for my Making History posts (which I need to continue). Also, I’ll want to review how adventures are set up. I really like how sites are built with distinct interaction options.
    • (Conan 2d20) Gamemaster’s Toolkit provides tools for devising an adventure.
    • (John Carter of Mars 2d20) Narrator’s Screen + Narrator’s Kit is much like the Conan Gamemaster’s Toolkit. This one has a more (pseudo)science bent to it, but I expect I can find use here.
    • (Dune 2d20) Adventures in the Imperium Gamemaster’s Toolkit is much like the two toolkits above. If anything, I feel it leans even more to the science than John Carter… and involves political elements the others don’t.
  • Mongoose Publishing, or at least at one point (they no longer have a license for Conan RPG material)
    • Ruins of Hyboria, the Creating Ruins chapter is d20 precursor to a similar chapter in Ancient Ruins and Cursed Cities. I like this one because it puts less weight on setting-specific elements.
  • Mythmere Games
  • Sine Nomine Publishing, excellent purveyor of sandbox development tools..
    • An Echo, Resounding: A Sourcebook for Lordship and War is at the top of the list. This is one of the most directly approachable sandbox creation guides I’ve seen.
    • Godbound is probably more fantastic/higher level/super powered than I want. As always, though, it includes a bunch of great sandbox material I want to review and consider. The rules for factions (‘courts’ in Godbound) can be useful to me, ditto the ruins section. The Creating Challenges section emphasizes less-combat scenarios; I’ll want to review this even if we go full murderhobo.
    • Red Tide: Campaign Sourcebook and Sandbox Toolkit is largely a setting guide, but has some very good sandbox development tools.
      • The Houses of the Lost section has material on developing sites of interest (court, borderland, city, ruin).
      • Game Resources has useful resources for cult creation, names (setting-specific), room dressing, and mapping.
      • Introduces the tag system, which also is used heavily in the … Without Number titles.
    • Silent Legions has chapters on Creating Mythos, Building Your World, and Cults that I’m sure I want to look into.
      • ‘Adventure Templates’ intrigues me mightily.
      • … bugger, I didn’t back this KS at the print level. In my defense, I didn’t realize yet what I would be missing. Time to rectify!
    • Worlds Without Number is a later book with more support for sandbox development. I don’t expect to use much of the rules content, but I really should give it another read.
      • Creating Your Campaign chapter, of course, absolutely shines for my needs.
      • Creating Adventures, ditto.
      • Creatures of a Far Age chapter… worth a read, Fantasy AGE bestiary is relatively light.
      • Factions and Major Projects chapter I’m a little ambivalent. If this is a points of light style setting I expect factions don’t have a lot of traction between points. If the world is more connected, though, I can see getting a fair bit out of this.
      • Legates chapter applies mechanics like those in Godbound. I don’t think I’ll go this way, but I will review to see if I want to incorporate them.
    • … there are more, but I’m getting sucked into reading when I should be writing…
  • The Story Engine Deck is one of my favorite tools. Or families of tools, there are three main sets, with many expansions and boosters.

I’m sure I’ll add to this as I go.

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