I Blame GreyKnight

Today GreyKnight tagged me in a G+ post regarding some machine-assisted mapping software by Martin O’Leary (Uncharted Atlas on Twitter). Well, I say ‘machine-assisted’, but it looks like the software does most of the work. It’s also frighteningly close to some ideas I explored about fifteen years ago, but Martin made it work much better than …

Several Mountain Ranges Together

I’ve written a couple times recently about simple techniques for drawing mountain ranges. Yesterday I showed how I draw the basic landforms, and on Sunday I showed how I manipulate them to relieve monotonous elements and make them look better to me. Under normal circumstances I would have presented the material …

Revisiting the Mountain Tutorial, Drawing the Initial Landform

On Sunday I posted a tutorial on a technique I use when drawing mountains. This tutorial focused on a specific set of techniques used to cause a frighteningly boring mountain range — in this case, several parallel ‘ranges’ that were completely straight, uniformly straight, and parallel. They demonstrated how to …

Cartography Styles in Seekers of Lore

There are many ways to present campaign maps. Depending on the purpose, different map styles can be more appropriate than others. Seekers of Lore is going to be very much a sandbox campaign, with a great deal of exploration. There are two primary map styles I am considering. Artistic Maps …

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