Failures of D&D 3.x, Part 2

I’ve described perhaps the biggest systemic problems, now for a few things relating to application of the rules. These points aren’t as critical to game balance, but certainly detract from the game experience. Preparation time and complexity, temporary changes, and figuring out just how powerful something is can all be …

Thing a Day

In an effort to get back into the habit of writing regularly, I’m staring a ‘Thing a Day’ series here while I load my older writings. I’ve gotten a fair number of ideas just by rereading my old articles, but I could use some more.  Suggestions and requests are welcome. …

Revising Weapons

Tetsubo and I have spent some time in the last couple of years discussing weapon design and rules in D&D 3.5. I have come to the conclusion that the existing rules do not work the way I’d like. These rules are adapted from the Weapon Group rules presented in Unearthed …

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