## Ornamentation: The Payoff

Finally, time for the article whose idea prompted this entire series. This is much more detailed than the core “plus 1,200 gp worth of jewelry” entries in the treasure tables… but not particularly different. Wearable jewelry is typically fairly light, all things considered. ‘Heavy earrings’, according to a bit of research, …

## Ornamentation: Jewelry, Crossing the Streams

I just realized something about my last two posts. If I take the ‘jewelry system’ from the previous post and I modify the exponential values table I see something interesting happen. What if gems scale by one rate and jewelry by another? Specifically, gem value is multiplied by five every six …

## Ornamentation: Jewelry and Its Cost

I’ve spent a lot of time talking about gems, including how to increase their value (or not) and alternate means of determining their value. Now it’s time to look at jewelry and other items made of precious metal. This will necessarily be greatly simplified; in the real world this is horribly complex. …

## Ornamentation: Polishing Gems by the Numbers

Back in June I wrote some ideas of new rules for gems. I started with the Pathfinder Roleplaying Game rules for gems, which provide standard values and some variation. I wanted a little more detail, though, so I drafted a table that separated ‘size’ and ‘quality’ so they could each be rolled with …

## Ornamentation: Polishing Gems… and Cutting Them

My last post refined the generation of random gems, introducing variance to the size and quality of the stones. One of the first comments I got regarding the post suggested ‘uncut’ as one of the low-quality entries. I hadn’t previously considered gem cutting because I was focusing on the end result, …

## Ornamentation: Polishing Gems

Creighton Broadhurst of Raging Swan Press (I like Raging Swan products) wrote a post last week about Gygax On… Treasure, speaking mostly of how most treasures are likely to consist of a collection of varied but valuable items, rather than a simple chest full of coin or pouch of gems. Coins and gems …

## Just The Rules: Jewels, Gold, and Other Treasures

There are many kinds of rewards PCs can gain during a campaign. I posted yesterday about items of power, and this post will discuss monetary rewards. I’m going to admit to a bias here: monetary rewards usually bore me. The needful is… needful, in game money is useful, but it …

## Keeping it Real… or Not

A brief follow-on to yesterday’s diversion. In discussing the idea of jade daggers, it was pointed out that jade is not a particularly good material for weapons. Historically it was used for axes and the like because it was relatively easily ground into shape and was pretty durable, but as …

## Jade Daggers and Copper Serpents

I’ve always liked special items that are distinct, sometimes even unrealistic, in description. Not Final Fantasy-style “really freaking big sword”, but with various ornamentation and other features. This is part of what I was planning to write I explored ornamentation some time ago, but have never finished the research for. …

## Jhesiri Deities of the Goblin Pantheon, Rewritten

I started writing about the jhesiri deities some time ago, but never finished. I found I had gotten into too much of a rut, and while a little bit of atrocity was fitting, it was too much. I wasn’t happy with what I’d written and basically abandoned it. A few …