Monthly Archives: January, 2011

Campaign Setting Design

After reading most of The Dresden Files by Jim Butcher, I stumbled on The Dresden Files RPG, and clearly it had to be mine. I’m only about fifty pages in, and I’ve read a campaign design technique hadn’t really thought about. I’ve been doing something similar for a while, but hadn’t really formalized it in my own mind. This post describes how I develop these things. I’m going to borrow some of the formalization presented in the Dresden Files RPG, but I abstract things a little more. A campaign setting can be described as a collection of setting entities and the relationships between them. These relationships are fluid and can change (or can be changed) over time, as can the entities themselves.