Node-Based Megadungeon Design

A better landing page for this series, including links to related materials on other blogs, can be found at KJD-IMC: Node-Based Megadungeon. — kjd I’ve spoken before about scenario design that focuses on the relationships between various elements of the scenario before the physical layout.  These techniques can be used to manage …

Kickass Kickstarter Projects, Introduction

Since November 2011, it has become apparent to me that I really like Kickstarter. My wallet doesn’t, but spreads for Kickstarter anyway.  My wallet can be that way. Some projects have been really well handled, some stand room for improvement. I’ll be posting a few articles over the weekend that …

Rethinking Pathfinder Cleric Subdomains, Part 2

Yesterday I described some things I don’t like about Pathfinder cleric subdomains.  Now it’s time to think about what to do about these things. I think I’ll do this in several passes, since so far I’ve found the solutions I come up with tend to interact with more than one …

Rethinking Pathfinder Cleric Subdomains, Part 1

I’ll start by saying that I like Pathfinder’s domains and subdomains. Domains provide a structured means to collect divine spells and granted powers so they can be assigned and associated with gods in a structured way.  Pathfinder expanded on the D&D 3.x model by adding an intermediate power available to …

Building Pantheons

I am considering a series of blog posts building pantheons — or rather, a pantheon identifying the gods for each culture, since by definition the ‘pantheon’ coverseverything. I’m drafting some sets of god-domain assignments using my Polyhedral Pantheons methods, and some of the combinations are telling me very, very interesting …

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